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Children's
Toy Advertisements - Merris Griffiths
Chapter 6
The Industry Perspective
Abstract
Previous research
into children and the media has tended to focus on either the texts
(e.g. Huston et al., 1979) or the ways in which children
respond to them (e.g. Buckingham, 1993a). Little attention appears
to have been paid to the role of the media producers. It is arguable
that it is important to attempt an understanding of the reasoning
and planning involved in the production of advertisement texts since
these often have strong ‘preferred meanings’ written into them.
Before one can present a rounded debate about the portrayal of
gender in advertising, one must consider whether advertisement
producers intentionally build their texts around a gendered
framework (cf. Research Issue 4).
This chapter
provides an overview of the creative process from the perspective of
the advertising agencies, production teams and toy companies who are
all involved with the planning and execution of texts similar to
those featured in this study. Through a semi-structured interview
with an advertising executive, the operative structure and campaign
approach of a ‘typical’ agency is explained and illustrated.
Particular attention is paid to the way in which the agency
developed a campaign strategy for Scalextric (a product
featured in the main sample of advertisements). Details of the
industry’s attitudes towards and perceptions of the child sector of
the market are summarised from child-specific industry handbooks.
Various considerations are stressed, including the importance of
understanding child psychology and the (Piagetian) stages of
cognitive development, as well as age, gender and social (peer
group) demographics.
Focus then shifts
from the agency to that of the ‘creatives’ involved in the
production of advertisements. Interviews were conducted with a
graphic designer and a number of television producers who had worked
on advertising campaigns. Questions about the notion of ‘gendered
production techniques’ provoked very lively debate amongst the
professions and their ‘defensive’ attitudes are discussed in some
detail. Finally, the main aims of the toy company are considered,
highlighting the importance that is placed on multi-media marketing
and the successful development of product-lines. This is achieved
through a review of published accounts and the way in which toy
companies present themselves and their products on the Internet.
6. Introduction
While content and
semiotic analyses are effective in terms of revealing patterns
within the textual framework of advertisements or any other (media)
text there is often a criticism that these methodologies are not
subjective. Indeed, while there is a need to impose some kind of
structure in order to complete a successful textual analysis, it is
possible that the researcher may be employing such methods to ‘seek
out’ and prove what s/he regards as ‘the obvious’. It is therefore
important, when approaching a given text, to attempt a multifaceted
perspective.
One could argue
that it is vital to consider the intentions and overall objectives
of the ‘producers’ when considering the construction of such texts
as advertisements. Indeed, those who produce advertisements may have
specific reasons for targeting particular sectors of the audience in
the ways they do. The construction of the often stereotyped toy
advertisements in the sample may intentionally articulate a strong
‘preferred reading’ to audience members, such as the enactment of
so-called ‘appropriate gender behaviour’. It is therefore important
to understand the reasoning and planning behind such stylistically
distinct media texts.
One of the main
drawbacks of published work in the field of children and television
advertising is that many researchers have failed to address the
issue of ‘industry’ concerning the ways in which media people devise
the ‘best’ ways to approach children. By considering the role of
advertising agencies, creatives, production teams and the toy
companies themselves, I hope to outline the processes and thinking
behind the development of advertisement campaigns.
6.1 The advertising agency
Since the main
focus of my investigations has been the construction of toy
advertisements, an initial point of focus had to be the role of the
advertising agency. Campaign magazine, an industry
publication, was particularly useful as a means of establishing the
names of agencies handling toy accounts. The magazine published a
useful ‘Top 10’ of Leisure Brands (i.e. toys) on the 25th
of April 1997 (p. 43), which is summarised below:
1.
Mattel Barbie* - Ogilvy & Mather
2.
Lego Building Systems - HHCL & Partners
3.
Hasbro Action Man* - Griffin Bacal
4.
Sony Playstation - Simons Palmer
5.
Subbuteo* - Griffin Bacal
6.
Bluebird Polly Pocket* - Keith Shafts
Associates
7.
Hasbro Sindy Doll* - Griffin Bacal
8.
Bandai Power Rangers* - Hacket Tinker Frost
9.
Sony Television - BMP DDB
10.
Corinthian Figures - Direct
* Denotes products
that were included in my own sample of 117 televised toy
advertisements.
Each of the above
companies, as well as other well-known organisations, was written to
but there was very little response. It seemed that the advertising
agencies were reluctant to speak to ‘outsiders’ perhaps because of
the financial risks and the importance placed on keeping sales’
strategies ‘secret’. However, Lowe Howard-Spink Ltd., a major London
agency, seemed as interested in my research as I was in their
campaign work. The company had just won a contract to produce
advertisements for Hornby Hobbies, the company that manufactures
collectable railways and Scalextric racing tracks. I visited
the agency in early 1997 and interviewed an account planner working
on the Scalextric campaign. Through a semi-structured
interview, questions were asked about general advertising issues
such as agency structure, and more specific issues concerning the
ways in which audiences may be targeted according to gender.
6.1.1 Agency
structure and campaign approach
The advertising
agency was structured into teams who each have responsibility for an
aspect of the advertising process. The size of the team depended on
the size of the account and they were generally arranged under brand
titles, with a hierarchy of responsibilities including account
planning and management as well as creative work and client liaison.
The agency gave me a copy of what they called the Advertising
Development Cycle [Fig. 6a].
Fig. 6a
The Advertising
Development Cycle
Client Brief
Strategy Development
Evaluation Creative brief
On-air/print Creative
Development
Production
The circularity
of the whole process is interesting, particularly when one considers
that there is input from individuals at each stage of an
advertisement’s development. A kind of metamorphosis occurs from the
initial stages, in which a rough creative brief is produced, to the
finished advertisement seen on screen or in print. The cycle may
also be rounded more than once before the client and agency is
satisfied with the ‘final cut’. It becomes very apparent that the
finished product is an amalgamation of the work contributed by both
the advertising agency team and the production professionals.
It seemed that
the client was the primary source of instruction. While the diagram
suggests that clients are detached from the actual cycle, they might
also be described as the main catalyst in the process. When asked if
the decision to target one gender over another was made by the
client or by the agency, the executive explained that it was
generally a joint decision reached by the two parties with the
agency responding to the business and marketing objectives of the
client. To illustrate her point, she explained how the Scalextric
campaign would develop cyclically and how she, as an account
planner, would contribute to the team effort. Since the product was
new to the agency at the time of the interview, the team were still
working on the strategic development stage in which various issues
were considered such as product competition, the general market
situation and the assumed target audience. Once the agency and the
client had reached basic agreements about the target audience and
the market situation, a creative brief would be developed. This was
said to be the most tangible piece of work done by the agency since
it comprised the single thing they wished to say about the product
and the tone of voice they wished to adopt when saying it. This
would than be passed to the creative teams to translate the ‘idea’
into the ‘image’. The finished advertisement would be reassessed in
terms of the original advertising objectives.
It is revealing
to consider the issues raised in this interview in the context of
the actual Scalextric campaign that was eventually produced
by the agency. A brief description of the aims and objectives of the
agency was summarised on their website as a dramatic movement away
from a forty-year history of targeting the product at young boys.
The site explained that for ‘the first time … kids have taken a
second place to their dads’. They explained that ‘by targeting the
dads and not the kids, the aim is to tap into an existing fan base
yet at the same time create a new generation of Scalextric
fans’. In many ways, the agency have achieved a very impressive
‘double whammy’ by speaking to a cross section of males from
differing age segments whilst ensuring the endurance of the
product’s cult status.
Under the slogan
‘Scalextric – It’s a Boy Thing’, the company produced a
series of light-hearted advertisements suggesting that one of the
main benefits of having a boy child is that fathers then have the
perfect excuse to purchase a Scalextric set. Staged in a
hospital delivery room, new parents look astonished to be told that
they now have a ‘Beautiful Boy’. Perhaps the father is
‘shell-shocked’ at the sudden realisation of finally having the
ideal excuse to revert back to his childhood passion for
Scalectrix. He would not, after all, be a ‘good father’ if he
failed to purchase the product for his ‘son’. In contrast, it may
suddenly be dawning on the mother that she has just created a
monster!
6.1.2 Targeting audiences
In the above
illustration, the agency had decided to address what they considered
to be the most likely target audience for the product in a somewhat
unexpected way. They ran the risk of breaking a long-established
tradition to put a new spin on the (male) appeals of the
Scalextric product. In a way, the agency actually achieved a
situation in which neither men nor boys were isolated. While men are
thought to yearn for their boyhood days, boys are often thought to
aspire to the grown-up worlds of their fathers. The product is shown
to intersect these two male phases, bringing the two together under
the idea of common interest (cf. Tomy Trains,
discussed previously).
When asked about
gender cues and whether the client had specific ideas about which
sector of the audience they wished to target, the executive
emphasised that the target audience for an advertisement always
relates to the primary product purchaser. In other words, money
motivates product marketing and the target audience should feel that
they relate to the consumer- (and gender-) behaviour exhibited by
the characters appearing in the commercials. In addition, the
executive stressed that an advertisement is ‘dictated by the
product, the brand values’. One could argue that the products and
brand values might also be deeply gendered in the marketplace,
demonstrating that advertisements might simply be reflecting an
exaggerated version of social reality.
The interview
took a particularly interesting turn in relation to the way my
research developed. The executive used car advertisement
campaigns as an illustration of the way in which issues of gender
seem to be approached by the industry. She explained how she had
conducted research on the small-car sector of the car market when
she worked on the Vauxhall Corsa campaign. At the time, small
cars were being overtly targeted at females even though sales data
clearly showed that purchases of such cars were divided about
equally between women and men. Her own feeling about this
marketing tendency was that the nature of the language surrounding
this sector of the car market, such as small size and ‘nippiness’,
could be described as ‘female’ in connotation so that the tone of
voice adopted by the advertisements were ‘female’ as a result. She
explained that this type of pattern was established because
advertisers often focused on ‘user imagery’ rather that ‘product
base’.
The executive was
asked to respond to the finding that the majority of the toy
advertisements in my sample used male voiceovers. The basic thread
of her argument stressed that features such as voiceover not only
follow the intended target audience but also the message and the
tone of the advertisement. This reasoning, however, does not explain
why advertisements for products aimed at women often use male
voiceovers, since one would quite reasonably assume that the
‘audience’, ‘message’ and ‘tone’ are all female oriented in such an
instance.
Unfortunately,
the executive could not tell me very much about the ways that
children tended to be targeted. She had very little experience of
the ‘kids sector’ of the market, perceiving it as both ‘really
simple’ and ‘highly complex’! The only insight she could offer was
based on an article written by Sally Williams, entitled ‘When
children rule, ad men obey’, published in Industry magazine
(16-2-97). Despite the gender-biased nature of the title, the
article demonstrated the extent to which advertisers are now
beginning to acknowledge a previously untapped sector of the
consumer market. Advertisers are said to describe the children’s
market as ‘three-in-one’ because it encompasses ‘purchasers,
influencers and the future’. The article also stressed the
importance of ‘talking to children in their own language’ (whatever
that language may be) so that they feel the advertisement belongs to
them and is addressing them directly. In many ways, the article is
typically vague. It is likely that, by the very nature of the
industry, any marketing ideas must be kept quiet until a complete
campaign has been devised and produced. The article described
children as a ‘fickle, novelty-loving bunch’ but this is no help
when trying to understand why advertisers construct commercials in
the ways identified in my own content analysis or why they feel such
strategies actually work to capture the attention and imagination of
young consumers.
6.1.3 Agencies that target children
Given the fact
that only one advertising agency was willing to contribute to my
research, it left me with a difficult gap in my work. Many questions
were still left unanswered about how children’s
advertisements are devised and produced, and I felt that a clear
view of how advertisers perceived and claimed to understand children
was very much lacking. So rather than speak to individuals directly,
I referred to two industry handbooks – Creating Ever-Cool by
Gene Del Vecchio (1997) and What Kids Buy and Why by Dan
Acuff (1997). Perhaps the main advantage of these books was that
they were not written by academics so they therefore offered a
distinctly ‘industry’ perspective on the issues at hand. While the
companies they represented were based in the USA, many of the
products they referred to have been marketed in the UK. It is
arguable that a significant number of toy advertisements are shipped
to Britain directly from the States with few differences in
advertising styles between the two countries, as illustrated in the
various US-generated content analysis reviews mentioned in Chapter
Two.
Predominantly,
both texts stressed that there is no substitute for a clear
understanding of children when it comes to marketing products to
them. One might think that this is unproblematic in that we were all
children once and therefore have deep insight into what it actually
‘means’. However, the situation is no where near as simple as that.
Stress was placed on understanding child psychology and stages of
cognitive development as well as age, gender and social (peer group)
demographics. It would be useful at this stage to briefly discuss
how the two (toy) advertising companies utilised their knowledge of
each of the above issues in order to produce what they regarded as
effective advertising for children.
6.1.4 Psychological ‘needs’ in young children
Within the very
broad field of so-called ‘child psychology’, Del Vecchio (1997:
35-63) paid close attention to the key differences between the
psyches of young boys compared to the psyches of young girls. He
outlined how these differences needed to be acknowledged before an
advertisement could really ‘speak’ to the two audience segments
respectively. He referred to psyche (ibid: 34) as that part
of an individual that governs thought and feelings both consciously
and unconsciously, and the essence of who we are. He stressed how
boys and girls were likely to share similar elements of the psyche,
but that manifestations of these elements would be different.
Understanding these differences might help advertisers to target
certain products at the two audience sectors, arguably using certain
production techniques to create the right ‘pitch’. Del Vecchio
(1997: 60) argued that, while boys and girls were the same in so
many ways (as ‘children’ and ‘human beings’) the weight of
importance they placed on certain values differed. One could argue,
therefore, that the differences between boys and girls are subtle
when compared with the rather ‘obvious’ products and advertisements
manufactured to exploit them.
Del Vecchio
(1997) proposed a structure of those elements that tended to appeal
to boys’ and girls’ psyches respectively. Key elements in the boy’s
psyche included (ibid: 35 ff.):
·
Power (p. 37): achieved either through physical feats or
intelligence.
·
Good versus Evil (p. 39): including power, speed, strength,
cleverness, intelligence or ability.
·
Gross (p. 41): the ‘yuck factor’ (cf. adult coders).
·
Silliness (p. 42): to be outrageous, play pranks and joke, including
physical humour such as slapstick.
·
Bravery (p. 43): testing one’s nerve.
·
To
succeed/master (p. 45): a need to be ‘the best’, including game
challenges and construction.
·
Love (p. 46): While younger boys openly show affection, displays
cannot be as overt as the boys become older, although the need for
love remains the same.
A girl’s psyche
consisted of factors both like and unlike boys’ ‘needs’ (ibid:
49 ff.):
·
Beauty (p. 51): to feel grown-up not only through outer appearance
but also through creating works of art and so on.
·
Glamour (p. 53): the thrill of leading an exciting life.
·
Mothering (p. 54): an emotional foundation within every girl based
on the need to express gentleness and care giving.
·
Silliness (p. 57): giggling and poking fun at others.
·
To
succeed/master (p. 57): arts and other arenas that do not demand too
much competitive (physical) behaviour.
Perhaps the most
striking differences in these psyche summaries is that boys are very
much placed in the realm of the competitive, physical and active
while girls are categorised more in terms of concern with appearance
and emotion (cf. Chapter Two). While many of the issues are
the same across the two audience categories, such as the appeal of
silliness and the need for success, others are more blatantly gender
stereotyped, such as bravery versus beauty or gross versus glamour.
If this is how advertisers view children then it is little wonder
that the advertisements they create for them are constructed in ways
that echo these tendencies.
6.1.5 Age and peer group
Along with a
consideration of psychological needs, advertising agencies and toy
companies are also said to pay close attention to factors of age and
peer-group. Indeed, age emerged as a particularly important factor
during my own research with children. However, advertising agencies
do not seem to view age in the ‘conventional’ sense. Acuff (1997:
14) suggested that there is no ‘right’ way to divide children into
age segments because there are always exceptions regarding pace of
individual development and levels of intelligence that make
implementing a ‘rule’ near impossible. Del Vecchio (1997: 105)
identifies a similar difficulty with age, arguing that designing an
effective ‘attitude target’ is far more crucial than targeting a
limited age bracket.
Del Vecchio
(1997: 109) included a summary of how advertisers seem to view the
‘typical boy’ and the ‘typical girl’ within the context of his
so-called gender-focussed ‘age-tudes’. The basic age for such
appeals is generally around age five or six – the prime target
category for toy advertisements. Boys are said to test one another’s
physical strength and capabilities to the extent where power becomes
a virtue. They find disgusting things appealing and amusing, and are
very reluctant to cry. Clubs or gangs become important, with the
regulation ‘no girls allowed’ membership clause. Male action
figures, video games and sports become popular. Girls also begin to
group together, where they are often though to be preoccupied with
beauty, fashion, glamour and romance. Barbie is particularly
popular as an embodiment of all these preoccupations. Babies are
also intriguing as the mothering instinct emerges and doll-play
becomes seminal.
It is also
through this division into gender groups that the issue of peer
pressure or peer influence becomes a consideration. Advertisers are
cautious not to underestimate the potential power of peer groups to
dictate whether a product is sufficiently ‘cool’ or not. Del Vecchio
(1997: 117) described peer groups as based essentially on the
powerful emotional desires experienced by a child to ‘belong’ and
feel part of their society. Marketers recognise that there are
likely to be only a few children who provide the points of reference
for others to follow and this has certain advertising implications.
This is where one of the key marketing strategies may well come into
play, in that advertisers take advantage of the fact that younger
children will consistently look up to and emulate those who are
older than themselves. For a product to be ‘cool’ to a
seven-year-old, therefore, advertisers will often show it being
enjoyed by a nine- or ten-year-old (cf. Clark, 1988: 190).
6.1.6
Stages of cognitive
development and the implications for product and advertisement
Acuff (1997: 14)
seemed to place particular emphasis on what he termed ‘structure’.
By this, he (superficially) referred to three different phases of
cognitive development that a child progresses through, similar in
pattern and implication to Piaget’s theories of cognitive
development (cf. Piaget, 1978; Durkin, 1985: 46; Noble, 1975:
82 ff.), summarised below:
6.1.6.1 The Dependency/Exploratory
Stage (birth to age two)
(cf.
Piaget’s Sensori-motor stage)
This stage was
referred to in such a way because it is the period during which
children are dependent on adult caregivers. It is also characterised
by a great deal of exploration, experimentation and discovery (Acuff,
1997: 43). For a product to be a marketing success when targeted at
this age group, it must be suited to the developmental needs of that
child as well as being in line with what parents perceive as their
children’s needs (ibid: 44). There were actually no examples
in my advertisement sample of products aimed specifically at
children in this category, perhaps indicating that adults are the
most likely target audience. Manufacturers such as Fisher Price
are market leaders in catering for this developmental stage.
Acuff (1997: 46)
identified the production techniques of pace and focus as two of the
most significant factors when very young children are addressed. He
stressed that children under the age of three have not yet reached
the stage of cognitive development where they are in a position to
decipher the meaning of rapid pacing, quick scene changes, elaborate
images and complicated visual content. Slower pacing therefore works
well to allow very young children sufficient time to focus on
individual images and characters. In terms of the overall ‘feel’ of
advertisements aimed at this audience segment, softer more nurturing
and slower environments are thought to be most suitable.
6.1.6.2
The Emerging-Autonomy Stage (3- to 7-years-old)
(cf. Piaget’s Pre-operational stage)
Acuff (1997: 61)
focussed on the concepts of fun and play, claiming that play is one
of the main ways in which children learn about their social arenas
and ‘rehearse’ their parts. Something that emerged as particularly
important at this age was the process of ‘identification’ with
others, in line with the child’s need to belong and understand
his/her immediate environment (cf. Noble, 1975: 36 ff.).
Acuff (1997: 62-63) identified four distinct identification patterns
clarifying why manufacturers often base their toy lines around a
central character.
·
Nurturing – either nurturing a character such as a doll or teddy, or
being nurtured by it such as Big Bird from
Sesame Street
or Barney the purple dinosaur.
·
‘Like me’ – emphasising the notion of self-perception.
·
Emulatory – where the child may feel that s/he would like to be just
like a character such as Batman or Barbie.
·
Disidentification – where the child does not wish to be like a
character but is attracted to its ‘dark-side’ or negative
attributes.
In addition to a
need to relate to characters, this stage of development was also
identified by the way in which most things appear as ‘magic’ to a
child. Indeed, both ‘magic’ and ‘secret’ are buzz-words in toy
advertising because children are said to respond to the ideas
emotionally (Del Vecchio, 1997: 179). The words imply a sense of
anticipation, excitement and amazement. Acuff (1997: 68) detailed
how effective the process of ‘transformation’ could be as a
marketing ploy in toy advertisements. Children of this age are
thought to have cognitive abilities that do not yet allow them to
follow the process of transformation in terms of a discernible
‘beginning’, ‘middle’ and ‘end’. A transformation event therefore
appears magical and holds a great deal of surprise impact.
Very often,
‘goodies versus baddies’ is a common scenario in children’s
narratives and this can be applied directly to the developmental
fact that children of this age generally see their worlds in terms
of dichotomies (ibid: 74). Everything is seen in
black-and-white with no grey areas. Manufacturers will often employ
simple stereotyped cues as an easily identifiable method of marking
dichotomies to appeal to children’s simple sensibilities. Heroes
such as Batman or Superman, for example, will often
wear capes while villains such as Action Man’s enemy Dr. X
will wear eye-patches. One could further argue that children could
also see their own gender and the gender of others in terms of these
straightforward dichotomies. Gender markers such as the colours pink
and blue may be used in much the same way as other stereotyped
markers of ‘difference’. Finally, Acuff (1997: 78) also identified
the issue of humour as significant. He stressed that the children at
this developmental stage are not intellectually ready to process
advanced forms of humour but appreciate slapstick, action and sudden
surprise.
Acuff (1997: 81)
used the word ‘process’ as a term for what I refer to in this
investigation as production techniques. It would seem that the
advertising company does pay significant attention to such
factors as music, special effects and the pace at which things are
presented in advertisements. Basically, children at this
developmental stage prefer relatively simple and straightforward
approaches in advertisements and respond more positively to slower
paced stimuli. This revelation is rather surprising when one
considers that many of the toy advertisements in my sample actually
contain more than one shot per second, where the pacing is extremely
rapid and the changes of scene numerous. This is particularly true
of advertisements aimed at boys. Indeed, a typical toy advertisement
structure is rather more complicated than the average adult-targeted
advertisement in terms of shifts in perspective. When this is
accompanied by loud music and additional sound effects, one could
argue that it amounts to sensori-overload and may even be
ineffectual. This is a curious contradiction when one considers that
advertising companies do realise that some younger children may
actually be confused by what they see if they are given insufficient
time to process the product information.
6.1.6.3
The Rule/Role Stage
(8- to 12-years-old)
(cf. Piaget’s
Concrete-operational stage)
Acuff (1997: 83)
accounted for the way in which children begin, at about the age of
six or seven, to reject more ‘childish’ activities by the way in
which emphasis shifts from the right- to the left-brain. Very little
detail was offered so it is perhaps more effective to return to
Piaget’s theories of cognitive development as a way of explaining
how things begin to fall into place as children enter the stage of
concrete operations. They are able to understand the principle of
conservation, are able to take the perspective of another person
(even though they are still predominantly egocentric), understand
object permanence and reverse the order of actions. When all these
cognitive abilities emerge, one could argue that advertisements for
products such as toys begin to lose their appeal. That is to say,
transformations no longer seem ‘magical’ or ‘unexpected’ and the
content of advertisements may even seem a little ridiculous.
Finally, Acuff
(1997: 94) briefly described the way in which a child at this stage
of development will do everything they can to re-enact conformist
social and peer-group roles. This period is governed by the need to
fit in and not stand out from the crowd as ‘different’.
Interestingly, this is described as the point at which ‘dark’
appeals are at their strongest. These would include irreverent forms
of humour, humiliation of characters or the defeat of authority
figures such as parents and teachers. It is difficult to think of a
toy example that caters for these newly emerged needs but it might
well be the case that toys are no longer sufficient to occupy
children of this age. Instead, needs might be met through television
programming such as dramas like Byker Grove, Grange Hill
and The Demon Headmaster or cartoons like The Simpsons.
6.1.7 Combining
child development with advertisement production – some potential
problems
One of the main
problems identified by Del Vecchio (1997: 212 ff.) was the
difficulty that some advertisers encounter when trying to translate
marketing ideas into moving televisual images. His words of caution
are divided into four components, dealing with production
techniques, narrative complexity, audio soundtracks and character
casting. Del Vecchio (1997: 212) began by considering the dilemma of
whether it is better to use brand focus versus ‘cool’ production
features. Many advertisers suggest that there is a tendency to be
carried away with the use of engrossing techniques such as loud
music, computer graphics, animation, fantasy setting, characters and
unusual camera angles at the expense of product-focus. Others argue
that such techniques do not detract focus from the product but
rather attract and sustain the attention of the viewer.
The production
dilemma was also considered in terms of simplicity versus complexity
(ibid: 213). On the one hand, if a toy advertisement is too
simplistic in its mode of address and structure then older children
will consider the product ‘childish’. Older children are said to
prefer fast pacing, complex images and more adult forms of humour.
If, on the other hand, an advertisement is too complex the younger
group of children will be lost and they may well be the most
prolonged users of the product. The ultimate aim of advertisers
would seem to be to maintain a simple product message but to
articulate it with an older attitude, so giving the younger audience
members something that they can both understand and aspire to.
The next dilemma
facing advertisers was described as a choice between speech and song
(ibid.). In other words, it was a question of whether the
advertising message should be delivered via a spoken voiceover or a
sung jingle. Jingles are effective in the sense that they are often
so catchy that young children find themselves singing along.
However, it can sometimes be difficult to decipher the lyrics of
jingles so the sales message may be lost. Most advertisers were said
to prefer a combination of the two soundtrack elements in order to
create the best ‘attitude’ for an advertisement.
Finally, Del
Vecchio (1997: 214) referred to the difficulty in deciding whether
or not to cast boys or girls in certain toy advertisements. Since
children between the ages of five- and ten-years are very
gender-focussed, distinct segregation will often occur. It is this
social pattern which seems to dictate the appearance of only boys in
boy-related advertisements and only girls in girl-related
advertisements. The situation only becomes complicated if a product
is to be aimed at both sexes. In line with the castings noted
in my content analysis, it is considered safer to feature
predominantly boys in mixed appeal advertisements. It seems to be an
agreed fact that girls do not have the same degree of extreme
negative reaction towards boys as boys do towards girls (cf.
Acuff, 1997: 157).
6.1.8 Some suggestions for successful advertising to
children
Both handbooks
concluded with summaries of how they generally structured and
envisaged successful advertising campaigns. In a sense, these
marketing strategies were the ‘rules’ followed by the agencies and
are reflected to an extent by the emergent patterns in my own sample
of toy advertisements (cf. content and semiotic analyses).
Acuff’s (1997:
190) formal ‘rules’ were summarised, as follows:
·
kids are primarily visual;
·
kids are emulatory;
·
kids are accumulators;
·
kids love surprises;
·
kids love what’s new and different;
·
boys emulate boys while girls emulate boys and girls.
Del Vecchio
(1997: 215) sketched similar outlines, as follows –
·
Make the product amazing. Give it energy. Make it humorous.
Make it something that children will want to talk about with their
friends.
·
Show the advertisement characters have fun because of and in
relation to the product.
·
Make the product the focus of attention.
·
Never talk down to children.
·
Include a ‘magic moment’ if possible – a surprise moment in an
advertisement when something exciting is revealed.
·
Be
honest and never promise anything that the product cannot deliver.
With the formal
frameworks in place, my focus shifted to considering how creatives
and technicians generally approached the transformation of
advertising ‘concepts’ into the ‘images’ seen on television.
Advertisers themselves have little hands-on experience of the
production process or what must be done to create a particular
‘feel’ on screen. The details of such things may be drawn into
storyboards and reinterpreted by camera-operators, perhaps revealing
whether certain production techniques were considered to have gender
connotations.
6.2 The creatives and producers
The advertising
agency deals primarily with the business and management aspects of
campaigns, whilst also devising the overall creative plan. They do
not, however, have any practical involvement in the way that
marketing ideas are translated into images and made suitable for
various media (magazines, billboards, television and cinema, for
example). When an idea for an advertisement leaves the advertising
agency it is generally in the form of a storyboard. The storyboard
comprises a series of rough sketches of what the agency hope will be
conveyed in each shot of the finished advertisement, often arranged
sequentially in what they see as the most effective running order
for the development of a marketing message. The storyboard is also
likely to have been approved by the client before it is passed on to
those who will translate it into the finished image. For television
and cinema campaigns, someone is often employed to translate the
static storyboard drawings into inexpensive ‘animatics’ which still
retain the cartoon feel of the storyboard but give clearer
indication of how the ideas will appear when they move.
I contacted
graphic designer John Moyson
who had produced animatics for many advertising campaigns during his
career, giving advertising agencies something more concrete to show
to focus groups, facilitating the implementation of changes before
the expensive process of filming began. He had high levels of input
at all the stages of advertising development, although this input
was not always acknowledged.
When asked to
respond to the likely use of gendered production techniques in the
filming of advertisements for particular audience sectors, Moyson
was divided in his response. His initial reaction was ‘unlikely’,
suggesting that I was reading too much into the advertisements for
patterns or techniques unintentionally used by the makers. He later
re-evaluated his point of view by acknowledging that these patterns
may well exist in most advertisements but that they are likely to be
used subconsciously by producers. To quote Moyson directly,
he explained that ‘some shots naturally work better when cut
together’.
It may be argued
that he inadvertently highlighted a point that has remained
unquestioned in published academic research in this field but which
forms the main thread of reasoning throughout this investigation.
The issue is clearly based on what advertisement creators consider
‘natural’, and this is likely to be embedded in the traditional way
advertisements tend to be created. It is possible to argue that the
‘natural’ – the default value reverted back to as the appropriate
‘base-line’ of textual construction in advertisements – is focused
on the ‘male’. The content analysis clearly revealed that the boys’
and mixed audience advertisements were constructed or ‘cut together’
using relatively similar production styles while the girls’
advertisement were distinct or ‘marked’ in their style. This is not
to say that girls’ advertisements are intentionally constructed as
‘different’ but they were certainly conspicuous.
Once the
storyboard or animatic has been produced and tested, the next stage
in the creative process is to commission the actual filming so I
interviewed producer Chris Morris at BBC Wales.
He stressed that the whole creative process was substantial and
required much negotiation to achieve what all parties considered a
‘good’ campaign. It seemed rather amazing that such high levels of
input were required to produce a twenty- or thirty-second
screenplay. With the added complication of ‘children’, as a
so-called ‘fickle, novelty-loving’ target audience, the pressure
must be considerable when filming a toy advertisement, for example.
Morris explained that if he agreed to make a toy advertisement his
initial thought processes would involve the conjuring up of certain
images based on his own childhood memories of the actual product (or
something similar) and any previous advertising campaigns. He would
then think of ways to translate his ideas into a more contemporary
campaign. In many ways this approach could be seen as somewhat
nostalgic and one can understand how this ‘feel’ would emerge time
and again with well-established toys. It might also explain the way
tradition endures in the construction of such advertisements.
Morris saw
Action Man, for example, as ‘exciting, dynamic, dark and
fast-moving’. To convey this on screen he would use rapid cuts and
glean camera angles from classic war films, in line with the
over-riding military theme of the product. An advertisement for
Barbie, on the other hand, would be dominated by her distinctive
pink colour, be more slow-moving without force or power. The product
would be shown in an altogether ‘softer’ way. Morris argued that
this kind of approach had little to do with ‘breaking new ground’
because the stereotyped production techniques would have been
ingrained in the product over many years. To break stylistic
traditions would run the risk of producing an advertisement that
children would not recognise as belonging to a distinctive toy
brand. Morris further stressed that the client often had strong
ideas about how they would like to see their products presented on
screen. In the case of toy manufacturers, for example, it may be
that the ‘feel’ of the advertisement on screen is similar to the
actual product philosophy so the two must blend together to make a
coherent and recognisable ‘whole’.
A draft version
of the content analysis chapter was also posted on the Internet
discussion group children-media-uk.
Needless to say, the suggested implications of ‘gendered production
techniques’ provoked many interesting if somewhat defensive
reactions amongst the professionals. Particularly useful feedback
was offered by one of the list’s most active contributors, Roger
Singleton-Turner.
He acknowledged that there were differences between the way in which
advertisements for boys and advertisements for girls are shot but he
suggested that this fact should be neither surprising nor a matter
for concern. He could not stress strongly enough his directorial
opinion that ‘form follows content’. Singleton-Turner’s
defence seemed to be hinged on the acceptance of the ‘masculine’ and
‘feminine’ forms as ‘ just the way it is’ (cf. Chapter
Seven).
As a means of
clarifying his perception of the toy industry he observed that,
while there are significant differences between toys for boys and
toys for girls, it is a distinction that children both enjoy and
even need to make (cf. Chapter Two). The toy industry simply
exploits this childlike importance of differentiation and is itself
governed by some deep-rooted sense of reasoning about gender
preferences that may be both socially and biologically driven. By
his own admission, Singleton-Turner explained that production
techniques depend both on current fashions and on a ‘past century of
movie making experience’. Echoing Morris’s words, he stressed that
even the most imaginative and revolutionary producer would find it
difficult to ‘come up with a new design for the wheel on a regular
basis’, implying that creative options are limited.
Prompted by the
content analysis findings, Singleton-Turner referred to the use of
close-ups that were interpreted as more intimate and therefore
‘feminised’. He explained that he had always been taught to think
about the eyes as being ‘the windows to the soul’ and that they were
the most effective way to convey the thoughts of a television
character. The use of close-ups were, as far as he was concerned,
‘genderless’ in the sense that human thought processes are neither
masculine nor feminine but dependent on the individual. He then
discussed camera angles stating that they were primarily concerned
with emulating a given point of view. That is to say, placing the
camera at the eye-level of a television character will give the
audience the feeling that they are looking through the eyes of that
character. Since Singleton-Turner worked primarily on dramas for
children, he explained that the camera angle was often placed at
child height and that, as a result, a distinctly child-like
perceptive was given of the world. For obvious reasons of height
difference, the child characters would usually look up to adult
characters during conversations but this had nothing to do with
ideas of dominance and inferiority.
One could accept
that this is also likely to be the case in the toy advertisements in
my sample. As stressed previously by Acuff (1997) and Del Vecchio
(1997), it is important to convey a sense of the child having fun
because of and in relation to the advertised product. What better
strategy, therefore, than to be privy to the child’s own perception
of the play situation and be offered the feeling of actually
interacting with the product.
When commenting
on the use of transitions, Singleton-Turner once again stressed that
cuts and fades/dissolves could be neither masculine nor feminine but
used according to how the product might best be ‘shown’ or how best
the story might be told. His main reason for using fades/dissolves,
for example, was to show the passage of time rather than a feeling
of gentleness. Interestingly, all the conspicuous production
differences identified in the content analysis were features that
Singleton-Turner stressed should be considered by any good
producer when faced with the task of putting together a piece of
film. In his BBC Television Training book on Television and
Children (1994) he stressed the importance of a ‘check list’ for
shot selection, including location, the physical appearance of the
characters appearing on screen, variety and pace of shots, and audio
features. If these issues were foremost in producers’ minds, then it
is arguable that the way they choose to resolve them on screen is
highly significant.
Singleton-Turner
seemed rather defensive in the way he tried to justify his filming
methods as if he somehow felt that the content analysis results were
a kind of ‘attack’ on the industry. In fact, I often had the feeling
that the professionals I contacted were highly nervous of my asking
specific questions about media production, as if they somehow felt
that I was trying to imply a sexist conspiracy and apportion blame
for the proliferation of gender stereotypes in advertising. This was
by no means my intention as I simply wished to ascertain how
professionals went about constructing a media text and the
decision-making processes involved.
Singleton-Turner
referred to camera operators, explaining that there were very few
female ‘cameras’ around in what was still a male-dominated industry.
However, he also stressed that he would never ask different things
from camera operators on the basis of their gender. I would argue,
however, that the very nature of the industry means that female
camera operators would be coached to see the world from a ‘male’
perspective. The fact that females are capable of taking on this
‘masculine’ perspective is something that toy advertisements relied
upon when selling mixed appeal products in a ‘masculine’ way. In a
later response to the content analysis article, Janet Jones
commented on the role of the female camera operator stressing that,
in her film making experience, if a female art director would be
considered incompetent if she tried to break the tradition of
production stereotypes. This was somewhat alarming in that it would
suggest that ‘male’ was the ‘norm’ in the industry.
Despite all the
constructive criticism, Singleton-Turner also stressed that he was
fascinated by the measurable difference between advertisements aimed
at boys and those aimed at girls. He could even understand how such
differences could arise during the production process. Essentially,
however, he seemed to think that the use of manipulative techniques
had more to do with the ways in which the clients instructed
advertising agencies to present their products, a sentiment echoed
by the other producers interviewed. So, while the advertising agency
and the creatives plan advertisements, they place the main ‘burden
of responsibility’ for the shape and feel of a finished
advertisement on the clients.
6.3 The toy company
For this
investigation, the ‘clients’ would of course be the major toy
companies of the world. I contacted Hasbro who manufacture Action
Man, Sindy, Subbuteo and the majority of family
board games included in my sample. Then I contacted Mattel who
manufacture Barbie, Cabbage Patch Kids, Matchbox,
Hot Wheels, and Tyco. Finally I contacted Galoob, a
division of Hasbro, who produce Sky Dancers and Dragon
Flyz, Micromachines, Pound Puppies, Star Wars,
and Johnny Quest. It was not altogether a surprise when I
received little response. Wayne Miller (1997) provided the only real
insight into the inner workings of a major toy company after
spending an incredible five years at the Hasbro toy company
headquarters. He was granted unrestricted access to all areas of the
company and Toy Wars is an excellent demonstration of the way
in which an ever-expanding company realised the great potential of
the developments in media communications as a way to market their
products to a wider audience.
Miller framed his
narrative historically. By relating the way in which many famous
brands were devised by the company he was able to stress the growing
emphasis placed on the power of advertising to market a product. The
first instance of ‘mass marketability’ was realised by Hasbro
founder Merrill Hassenfeld in 1951. George Lerner, a toy inventor
from Brooklyn, approached Merrill with a new novelty toy line – ‘a
box containing plastic noses, ears, eyes, eyeglasses, moustaches,
hats, a pipe and hair’ (Miller, 1997: 22). These items were designed
to be stuck into any fruit or vegetable although its inventor
thought that the humble potato was most suitable. Merrill instantly
liked the idea and Mr. Potato Head was born. No toy company
had yet tried the new medium of television as a means of marketing
their products but Merrill immediately saw the potential of a
character like Mr. Potato Head. He made his small screen
debut in 1952, backed by newspaper advertisements. The product was
an immediate success with both adults and children, setting the
trend for the way in which Hasbro would devise its product lines
from then on.
The next major
step in the history of the company came in the late 1970s and early
1980s. Battling against trade scepticism, Merrill and his closest
colleagues were sure that given the right approach ‘boys could be
persuaded to play with dolls’ (ibid: 24). The first rule that
the company made was never to use the word ‘doll’ to describe
the product they would eventually devise! G. I. Joe (later
launched in Europe as Action Man) was created and a
promotional film was prepared to persuade buyers to place orders.
Miller (1997: 27)
described the way in which this promotional film was presented:
‘Since the beginning of time, children have always played soldier –
with wooden swords, broomstick rifles, with cast-lead soldiers, with
plastic miniatures… but none of these gave a boy the feeling he was
playing real soldier’. A male voiceover narrated as the camera
panned an on-screen boy character who resembled Timmy, the lead
character in the television episodes of Lassie at that time.
One could argue that a ‘form’ was already being set for future toy
advertisements, with the use of a male voiceover and the feeling
that the product existed within a familiar world of recognisable
characters. It is also interesting to note that the target audience
are not only ‘boys’ but the universal ‘children’, so it is possible
to argue that ‘male’ was equated with the ‘universal’ or the ‘norm’
even at this early marketing stage. Ultimately, the narrative seemed
to create a ‘need’ for the product by proclaiming that G. I. Joe
would deliver that ‘real soldier’ feeling. The whole feel of the
advertisement might be described as typically ‘male’ with its use of
a ‘stirring military soundtrack’ and the interspersing of actual
combat footage with shots of the product (cf. Action Man
and Subbuteo in the main sample).
The introduction
of G. I. Joe in 1982 was accompanied by a Marvel comic book
dedicated to the adventures of the character. The comic book was
said to contain ‘exciting pencil art [and] bold colours’ (Miller,
1997: 35) while the title G. I. Joe – A Real American Hero
was given a distinctive typeface. It was at this stage that Hasbro
executives began to box-clever. The advertisements shown on
television would technically promote the comic book series where
drawings of the characters, vehicles and accessories would be shown
but no reference would be made to the action figure. The chairman of
Marvel could not understand this tactic but the Hasbro executives
trusted children to make the connection between the toys and the
comics. This was the keystone in the whole marketing operation as
the company credited children with sufficient media savvy to make
the desired link between the two product components. Indeed, one
could argue that successfully making cross-media links would make
any child ‘feel good’ and even empowered by their knowledge of the
media world (cf. Buckingham, 1993a). Theories of media
literacy were not yet fashionable in the world of academia but the
people at Hasbro clearly did not underestimate the power of
children’s merchandising and media knowledge. They credited children
with a sense of discernment that later seemed to be lost in the
flood of literature labelling children as passive sponges who simply
soaked up media imagery.
Media planning
was always a priority. Throughout the periods of product research
and manufacture Alan Hassenfeld, the present CEO of Hasbro, would
consistently push his colleagues to think of the ways their products
would eventually appear in television advertisements: ‘You in
marketing have to think – How do you capture [excitement] on
camera?’ He would insist on every detail being checked against the
way that the product would eventually be advertised, such as the
colours used or the appearance of the packaging. He always
maintained that toys and television were ‘inextricably and
powerfully linked’ (ibid: 228) although he was not so
presumptuous as to claim a full understanding of the implications.
Miller did, however, clearly highlight how advertisement-driven the
toy industry actually is. One should therefore never underestimate
the importance of the toy advertisement as a potent force in the
formative years of a child’s life. Nor should one underestimate the
importance of a comprehensive study into both the production and
reception of such media texts by their intended target audiences.
6.3.1 Toy companies on the
internet
The evolutionary
nature of telecommunications means that advertising now has many
outlets. Over the last ten years there has been an incredible surge
in the use of the Internet as an information source. This facility
is likely to become central in the lives of many children as an
increasing number of homes are ‘hooked-up’ and schools (both primary
and secondary) have access.
I worked on the assumption that any website representing a company
would ‘speak’ for the products in accordance with the gender of the
target audience. That is to say, I hoped that the Internet would
provide another angle on the messages major toy companies wish to
convey about their products and the ways in which they may frame
their audiences in terms of gender. Both Mattel and Hasbro had
extensive and detailed websites promoting some of their most well
known products.
As a welcome
page, one could say that it is aimed squarely at ‘children’ in that
it includes both boy and girl characters. The image itself is
clearly child oriented, but the running print message implied that
the company’s products hold universal appeal for ‘everyone’, and
that we each have something of the child in us. It also offered an
incentive to enter the site by previewing some of its products, such
as Hot Wheels, Barbie, Cabbage Patch Kids and
Matchbox; products included in my own advertisement sample.
The site visitor clicked on the image in order to view the actual
home page. As well as providing links to the Mattel Store,
information about the company and a site map, the home page included
a number of frames.
The frames seemed
to give an instant sense of order, conjuring the idea of a neat
jigsaw puzzle. What seemed most significant, however, was the way in
which the company utilised blocks of colour as a means of ‘marking’
their products into types. Perhaps these colours were even being
used as a way of indicating the links that would appeal to certain
target audiences. Rather predictably, pink was most likely to
indicate the links aimed at ‘girls’ while blue indicated those aimed
at ‘boys’. This notion was substantiated by the nature of the
products featured in each colour block since Barbie and
Cabbage Patch Kids were coded as ‘female’ by the adult coders
involved in my own investigation while Matchbox, Hot
Wheels and Tyco were coded as ‘male’. There are no
particular colour connotations attached to either orange or green so
it may be no coincidence that they should mark the so-called mixed
appeal products. One could also argue that the potential power of
colour coding was so potent that even children who were unable to
read would still be able to identify the links in terms of gender
targeting.
The homepage
product frames also seemed to attract attention in that all the
characters looked directly at their audience. The audience may feel
that they were being directly addressed. There was also a feeling of
extended friendship and welcome in that Barbie and
American Girl appeared to be waving in greeting, while the
Cabbage Patch Kid had her arms extended for a hug. Winnie the
Pooh and his best friend Piglet also embraced, promoting
a feeling of togetherness and companionship. Needless to say, these
positive connotations of ‘love’, ‘warmth’, ‘security’ and ‘welcome’
are ‘because of and in relation to the products’.
If the visitor
decided to follow links from the product frames a brief
product/character overview was given, accompanied by a still picture
of that product and the opportunity to watch animated ‘classic
clips’ of televised product advertisements. In many ways, it was
unnecessary for children to make the cross-media connection between
the Internet and television because the company had bound the two
together in relation to the product. A degree of continuity was also
maintained from one web page to the next as the visitor followed the
links since the product information was grounded in the same colour
background as the lead frame. That is to say, the Barbie page
was grounded in pink while the Hot Wheels page was grounded
in blue. To further differentiate between the ‘pink’ and ‘blue’
products, the product names were subtly embossed into the background
in each instance.
6.4
Conclusion
McQuail (1994:
185) argued that the ‘media organisation’, where the actual
‘creation’ of media content occurs, is one of the most important
links in the process through which modern society addresses itself.
In addition, he stressed the significance of the way in which
internal structures and activities of media organisations relate to
other organisations, suggesting that the understanding of such
structures can only be achieved through focusing on the so-called
‘mass communicators’ who work in the media. It is hoped that this
chapter has highlighted the various contributions made by
significant organisations in the development of advertising media
texts. It is also hoped that this chapter has offered greater detail
than those accounts of media organisations within the more general
context of ‘the media’ in theories of mass communication, giving
significant insight into one of the central elements of my
investigation.
A point stressed
by McQuail (ibid.) and clearly evident in my own
investigations is that it is reasonable to assume an existence of
recurring features within media production. In the context of
advertising, one could argue that the ‘recurring’ features include
those of production techniques identified in the content analysis
investigation and the so-called ‘tone of voice’ adopted when
addressing either ‘male’ or ‘female’ audience sectors (cf.
Talbot, 1998: 3). An issue I aimed to pay close attention to in the
context of the ‘industry’ was that of advertising content since one
could argue, as Singleton-Turner did, that this is what has the
greatest influence of the eventual form of a media text. McQuail
(1994: 186) referred to the ways in which the ‘organisation’ can
have a powerful influence on the content of various media and he
emphasised two main concerns. Firstly, the degree of freedom a media
organisation has in relation to wider society and within the
organisation itself. Secondly, the influence over production of the
media-organisational routines and procedures for selecting and
processing the content.
In terms of the
‘freedom’, one would think that an advertising agency had ultimate
control when devising a marketing approach and deciding upon a ‘tone
of voice’ for a particular product. It seems more likely, however,
that the production of advertisements involves a process of
metamorphosis where a significant number of contributors from
different fields of expertise add to the development and overall
shape of a marketing text. In terms of selecting the content and, by
association, the form of an advertisement it would be fair to
suggest that the advertising industry is very ‘traditional’ in the
methods it utilises. There is no single answer as to why very little
appears to have changed, in toy advertising at least, over the past
twenty-five years. Perhaps it is that we are still living in a
patriarchal society where ‘male’ is considered the unspoken norm.
Alternatively, it could be that the industry is maintaining a known
marketing formula as a basically effective, successful and easily
recognisable way of speaking to their audiences. The ‘selection’ of
the content for an advertising text would almost certainly be based
on the overall aim to market a product, and the angle of the
targeting is likely to depend on those individuals who consume the
product either currently or potentially. The companies may feel that
trying to target a product range to the least likely or typical
audience sector will be a waste of valuable on-air time and
advertising budget because their efforts will not be ‘meaningful’ or
generate the desired sales figures. So while there is interaction
between individuals working within the industry, there may also be
an interaction between the industry and the consumer audience.
The idea that the
content of a media text is ‘processed’, as suggested by McQuail (ibid.),
could easily be applied to the way in which production techniques
are selected and employed for the transmission of a particular
message. The product philosophy may well be a powerful force in the
way that a sales message is executed. If a doll were intended to
encourage nurturing behaviour in young girls, for example, then it
would be inappropriate to ‘process’ that textual message by showing
a child being physically aggressive with the product or by creating
an active atmosphere in the advertisement. Similarly, if the
ownership of a toy car was supposed to make young boys feel excited
and adventurous then it would be inappropriate to create a sense of
tranquillity and peace whilst the product was being demonstrated. It
may therefore be the case, as posited by Singleton-Turner, that the
actual camera techniques cannot be described as gendered but that
the products they are used to advertise can be. In this respect, the
notion that ‘form follows content’ could well be the case because
such patterns are ‘appropriate’, ‘natural’ and ‘best’, and because
‘that’s just the way it is’.
A solid
understanding of children as a target audience would seem to
encapsulate any number of dimensions such as inner psyches, ‘needs
and wants’, empowerment, stages of cognitive development, attitudes
in accordance with age, gender differences, and social interactions.
In other words, those companies that target child audiences seem to
realise the importance of grounding children in their current
predicaments within a ‘child’s world’ but also looking towards a
future as adults and the whole process of growing-up. It may also be
argued that toy advertisements have remained relatively unchanged
for many years because the psychological needs of young children
have also remained the same and therefore do not need to be
re-identified or reformulated. Finally, the nostalgia that tends to
frame toys within society may be a factor in the traditional form of
toy advertisements.
The creatives all
seemed to stress that there was nothing ‘sinister’ or
‘conspiratorial’ about the way in which the camera was used to
convey a message. On a number of occasions the camera was simply
described as a tool with which to ‘tell a story’ in a variety of
ways. Those individuals who used cameras resented the implication
that they might manipulate the appearance of the images on screen to
appeal to one sector of the audience at the expense of another. They
simply explained that the choice of shots was linked directly with
how ‘best’ to convey particular feelings to the audience, such as
what it would be like to interact with the product.
As for the toy
companies themselves, it would seem that the importance and
potential impact of advertising was acknowledged when
telecommunications was still in its infancy. Indeed, it would seem
that toys are often developed with marketing strategies in mind
where a combination of imagery and concept forges strong links
between the product and the consumer. One of the most important
considerations is often how the product will ‘appear’ in the
marketplace, where the aesthetic appeal must be both striking and
memorable. Another vital revelation is the fact that toy companies
trust children to have sufficient media knowledge to be able to make
cross-media connections. They do not patronise their audiences but
credit them with the ability to work out the messages and
implications for themselves. From my own work with a group of
children, one can quite safely say that this process of ‘decoding’
was more than adequately accomplished to the point where both
positive and negative personal opinions were expressed about the
product (cf. Chapter Seven). It would not appear to be a
simple case of the child audience indiscriminately accepting sales
messages because a complicated process of questioning and even
cynicism was also evident.
The overall
structure of toy advertisements could well be taken as a distinctive
form that toy companies use as a kind of ‘trade mark’ for the
overall ethos of their creations. The form may have remained
unchanged as a way to ensure that this advertisement type would be
instantly recognisable as ‘meant for’ the child audience. A number
of elements seem to be used in given combinations to evoke
particular atmospheres. Most notable are features such as
voiceovers, the creation of ‘needs’, a choice of soundtrack to suit
the theme of the product, and the psychological triggers of making a
product seem ‘special’. The driving force behind the creation of
advertisements in this form places emphasis on the escapism and
fantasy of the toy market which seems rather more integral to the
product than ‘the truth’ (whatever that may be).
Whatever the
intentions of ‘the industry’, and since their opinions are often
impossible to obtain, the advertisement as ‘product’ should perhaps
be viewed as an elaborate, eclectic mix of different approaches and
techniques with the ultimate intention of selling something. The
methods used to accomplish such a goal may be ‘accepted’,
‘traditional’, ‘universal’ and even ‘stereotypical’ in the use of
recognised sales strategies and production features. The process is
also cyclic, making it impossible for anyone to trace the origin of
an idea. It is a complicated process and the industry must simply
hope that their messages are heeded by the desired audience sectors
and subsequently responded to in a positive way. The next logical
step in an investigation of this kind must therefore be to approach
the so-called ‘fickle, fun-loving’ target audiences for toy
products. In this way, one can hope to reveal how the ‘messages’ are
received and what the audiences ‘really think’ about the
advertisements.
Summary
The process of
‘creating’ an advertisement can be represented diagrammatically in
what is termed the Advertising Development Cycle. The circularity of
the process and the multiple contributions at each stage – client
brief, strategic development, creative brief, creative development,
production, on-air/print and evaluation – makes the creation of a
single advertisement the product of numerous individuals. This
continuous cycle makes it near impossible for researchers to trace
the origin of ideas.
The child sector
of the market emerges as new and relatively unexplored territory
when compared with the adult sector. Marketers perceive it as
increasingly important in the sense that it is a unique
‘three-in-one’ sector that encompasses ‘purchasers, influencers and
the future’ (Industry magazine). Consequently, children’s
advertising has become an important means to capture attention and
foster (life-long) brand loyalties at an early age. The companies
who market to children stress the importance of having a clear
understanding of the wants and needs of the target audience. The
psyches of young boys and young girls, for example, may share
similar elements but these elements manifest themselves in different
(gender specific) ways. What is important is that the generally
subtle (gender) differences are exploited and ‘amplified’ in
advertisements to communicate quickly with the desired audience
members.
‘Age’ is not seen
in the traditional sense of calendar years, but rather in terms of a
marketable attitude that can work in relation to age; the so-called
‘age-tude’. Advertisers realise that selecting the correct
‘age-tude’ is the key to a successful marketing campaign. Peer group
is also identified as having major implications for how products
should be marketed, with the overriding assumption that children
need to feel a sense of ‘belonging’ within their own social worlds
whilst also trying to emulate children older than themselves. Gender
segregation is also seen as a powerful defining feature of peer
group, so marketers aim to substantiate the gendered structures of a
child’s social world within the advertisements they create.
There seems to be
a fundamental contradiction within the notion of gendered production
techniques. While the literature stressed that certain production
features such as music, special effects and pacing are carefully
considered when creating the overall feel of an advertisement, and
the views of the actual creatives (particularly the producers) was
surprisingly defensive. They were ‘disturbed’ by the suggestion that
some techniques may have gender connotations and routinely denied
the use of these techniques to appeal to one gender more than the
other. The main production disclaimer was that ‘form follows
content’, meaning that certain production features ‘naturally’ work
better together in given shot sequences. However, there was also a
high level of interest in the fact that strong patterns were clearly
evident across a large sample of advertisements for the same product
type.
One of the main
driving forces behind how product-lines are developed by toy
companies is an ever-present appreciation of the vast potential for
mass-media marketing and cross-media merchandising spin-offs, to
create a ‘product world’ easily recognisable to children. There is
also an underlying tendency for toy companies to develop their
product-lines with a specific audience in mind, where certain sales
pitches are more (gender) appropriate that others. What seems most
striking is the way that toy companies rely on children to possess
sufficient levels of ‘media literacy’ and ‘knowledge’ to make their
own links between products within and across different media genres.
‘Toys’ and ‘television’ are essentially perceived as inextricably
linked.
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18 Apr 2006
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