| |
Griffiths, Merris: ‘Blue
worlds and pink worlds – A portrait of intimate polarity’. In:
Buckingham, David (Ed.) (2002):
Small Screens. Leicester: Leicester University Press,
pp. 159-184 |
Introduction
Young children in
Western societies are now born into commercial environments where
anything and everything can be viewed as a saleable commodity.
Advertising is so pervasive as to be largely taken for granted. Of
course, there has been a long history of concern about the so-called
‘effects’ of advertising on young children, largely focusing on the
risks of commercial ‘exploitation’. Indeed, there has recently been
considerable debate about the possibility that the European Union
might ban advertisements targeted at young children for this reason[1].
Yet there has been rather less discussion about the potential
contribution of advertising to the formation of children’s
identities. This chapter will focus specifically on the issue of
gender identity, and its role in children’s televised toy
advertisements.
Although the
intersection between toys and gender has often been identified as
having ‘much to do with identity’[2],
there has been little research into the nature of this
interrelationship. Likewise, while much research has been conducted
on children’s advertising in general, many investigators have
omitted toy advertisements from their samples on the basis that they
are too infrequent and seasonally dependent. However, the assumption
here is that the sheer concentration of toy ads in the two-month
period leading up to Christmas is particularly significant in terms
of channelling children’s thoughts towards procuring certain (gender
specific) goods. These goods then invariably occupy the child’s
space (home and bedroom) for lengths of time far longer than the
actual sales period, perhaps perpetuating the (gender specific)
play-patterns demonstrated in the ads.
One of the
reasons toys were selected as a basis for investigating gender
identity is the fact that toy products tend to be highly
prescriptive in terms of their intended user, while play is seen as
an integral part of the maturation process[3].
Toy-play is frequently hinged on the concept of ‘gender
appropriateness’, where it has traditionally been seen as
‘inappropriate’ for boys to play with dolls or for girls to play
with cars. Numerous studies suggest that children’s play is a
reflection of gender stereotyped socialisation patterns and that
toys are important in their ideological formation[4].
One of the most
obvious ways that gender manifests itself is through observable
behaviour patterns. In the context of advertisements, gender models
are presented as ‘naturalised’ in terms of exhibiting so-called
‘appropriate gender behaviour’. Such gendered portraits have endured
over time and can be found cross-culturally. Ruble et al.[5]
suggest that children actively seek information about gender
behaviour and, using play styles and sex-typed toys as their
experimental equipment, learn how to behave in a manner that society
deems acceptable. Indeed, young children may actually be very
comfortable with their re-enactments of predictable gender
behaviours because of the social acceptance attached to being
conformist[6].
Likewise, television is often seen as a major influence on both
children’s and adults’ perceptions of their own and others’ sex
roles[7];
and there is empirical evidence to indicate a positive relationship
between exposure to gender-stereotyped media content and stereotyped
perceptions, attitudes and behaviours.
There is a kind
of circularity to these arguments. Advertisements lean heavily on
socially generated notions of gender as a means of targeting
products at appropriate consumer sectors, appealing to the
individual and casting the product in the image of the user. Toy
advertisements promote goods that arguably contribute to a
gender-based construction of the self and the adoption of so-called
‘appropriate gender behaviour’. Thus, one could argue that the
gender models seen in toy ads form a base for modelling and
imitative behaviour, contributing to the ways that children learn
the characteristics of their own sex[8],
whilst also providing examples of the ‘props’ available to enhance
role-playing. Both the cognitive and social learning approaches to
sex-role development attach considerable importance to this kind of
imitation of same-sex models.
However much one
may dispute the apparent determinism of this approach, there are
undeniable cultural pressures on boys to be ‘manly’, while girls are
expected to be ‘ladylike’[9].
Dyer[10],
writing at length about gender stereotypes, describes them as
simple, easily grasped forms of representation, which condense a
great deal of complex information and have many potential
connotations[11].
Yet while the structural theory of stereotypes has been contested
and problematised by feminist critics, who place greater stress on
the notion of ‘gender performativity’[12],
traditional conceptions of gender are still clearly applicable to
toy ads. Indeed, there has been little or no change in the content
and composition of toy ads in the last 25 years[13].
Children may either reject or accept such portrayals, but they offer
an easily available ‘yard-stick’ against which to measure social
reality.
Traditional
theories of gender stereotyping tend to rely on a basic set of
binary oppositions, which can be summarised as follows:
‘Male’
Gender Traits
|
‘Female’
Gender Traits |
|
Independent |
Dependent |
|
Rational |
Irrational |
|
Rough |
Gentle |
|
Nasty |
Nice |
|
Brave |
Cowardly |
|
Insensitive |
Sensitive |
|
Aggressive |
Placid |
|
Competitive |
Co-operative |
|
Physical |
Emotional |
|
Disobedient |
Obedient |
|
Active |
Passive |
|
Unhappy |
Happy |
|
Assertive |
Unassertive |
|
Confident |
Unconfident |
|
Uncaring |
Caring |
As a process,
stereotyping may be a positive necessity for advertising, to a much
greater extent than for other media forms or genres. Advertisers
must strongly prescribe a ‘preferred meaning’ within their
advertisement texts, so that the intended message is conveyed to the
audience as effectively and effortlessly as possible, restricting
the process of meaning making[14].
To build a ‘preferred meaning’ into an advertising campaign requires
an over-determination of the process of encoding, making the desired
conclusion about the product more obvious than any other reading[15].
This involves careful structuring and formatting, in order to
instruct the viewer in how to interpret the meaning of the
advertisement[16];
and one could argue that such practices could also be applied to the
construction of models of ‘appropriate gender behaviour’.
Ideologically, such ‘closed’ texts are thought to have greater
impact because they offer fewer interpretational possibilities[17].
Therefore, one could argue that if a child accepts the way in which
s/he is defined as either a ‘boy’ or a ‘girl’ in toy ads, then the
advertisement would be more influential.
Stereotyping is
most obviously manifested in the overt themes and representations of
advertisements, but it also occurs in their technical or formal
features. While those working in the advertising industry vehemently
deny that technical features are (consciously) used to appeal to
certain genders[18],
it is clear that most ad campaigns, especially those targeted at
children, are structured with specific target audiences in mind. The
consistency with which certain technical features are used when
appealing to these audience sectors makes it possible to argue that
they are ‘gendered’.
The aim of this
chapter, therefore, is to analyse the ways in which gender
stereotypy operates on the most subtle and unobtrusive levels within
toy advertisement texts, and thereby to describe and explain how the
‘gendering’ of both product and purchaser operates. An analysis of
this kind demands that one look below the more obvious surface
meanings of texts to the underlying structure of their ‘hidden’ (or
unconscious) appeals. I intend to clarify how toy ads create a
gender-polarised world for children, whilst demonstrating that the
situation is a little more complex than simple divisions between
‘blue’ and ‘pink’.
Of course, it
should also be noted at the outset that textual analysis only
identifies the parameters within which audience readings occur.
How these readings occur is a matter for further research. The
social worlds of boys and girls may in fact be much less polarised
than the famously constructed worlds of Barbie and Action
Man.
Yet when faced with a ‘packaged world’[19],
it may well be that children have no option but to learn their place
within it, seeing the patterns of behaviour that are represented
there as unalterable fact.
Content analysis
The primary aim
of this chapter is to apply semiotic concepts to analyse a selection
of children’s televised toy advertisements. However, the initial
starting point was a detailed content analysis of 117 toy ads
broadcast on British television in the period leading up to
Christmas 1996. While the methods and results of this analysis are
reported elsewhere[20],
the major findings will be used here as a way to frame the current
focus on semiotics.
The content
analysis comprised the coding and counting of two major elements in
the advertisement sample: camerawork features (shot sizes and
angles, and camera and lens movements), and editing and other
post-production features (transitions, shot duration and
voiceovers). In the main sample, 43 ads were classified (by a number
of independent adult coders) as being targeted at boys, with 43
targeted at girls and 31 aimed at a mixed audience.
A number of
emergent content patterns were evident. In terms of camerawork
features, the dominant shot size and angle by far were the mid-shot
and the level angle. The boys’ ads employed greater use of long
shots and fewer close-ups, and also contained more low angle shots
than the girls’ ads. Similarly, the boys’ ads used more overhead and
canted (tilted) shots, while the girls’ ads demonstrated greater use
of peds (up and down). In terms of editing and post-production
features, the boys’ advertisements used more cuts while the girls’
advertisements used more dissolves. The boys’ ads had the shortest
shot duration, when measured against the average for the sample as a
whole, while the girls’ ads were consistently above average. The
length of the shot was directly proportional to the overall sense of
pacing in each ad, where boys’ ads appeared to be faster moving than
the girls’ ads. Overall, the sex of the voiceover corresponded with
the target gender for the advertisement, but there was a
predominance of male voiceovers across the sample as a whole, since
they were more frequently used in mixed appeal ads.
Using these more
obvious and quantifiable content features as a framework, the next
stage was to determine whether such ‘gendered’ patterns were also
reflected in the more subtle features of specific toy ads. The
application of semiotic principles was considered the most
appropriate and effective approach here. Gendering in children’s ads
is not as self-evident as one might first think, and immediate
impressions can obscure what is happening under the surface.
Semiotics can be used to show how formal features work in a given
context to create specific meanings, offering a necessary
progression from frequency-based content analysis.
The foundation
for selecting the ads analysed in this chapter is the
(linguistic-based) concept of ‘markedness’, discussed in detail
elsewhere[21].
For the purpose of this chapter it is sufficient to state that, in
the content analysis of the main sample, the mixed appeal ads
emerged as being more closely aligned to the boys’ ads than to the
girls’ ads in terms of both production and post-production features.
The boys’ and the mixed ads can consequently be described as
‘unmarked’, in that certain technical features are so often used
that they become naturalised, invisible, unquestioned and perceived
as the norm, simultaneously privileging the ‘male’. A ‘marked’
technical feature, on the other hand, is something that it not used
as often and subsequently appears different or unusual. This
certainly applies to the features noted in the girls’ ads, where the
‘female’ elements seemed ‘unnatural’ and ‘un-masculine’.
Using the idea of
‘marked’ and ‘unmarked’ categorisations of technical features, the
content analysis findings can be summarised in tabular form. Using
the mixed ads as the so-called ‘norm’ or neutral category, the
following table clearly illustrates that the girls’ ads contained
significantly more marked features than the boys’ ads:
|
Marked
features: Girls’ vs. Mixed Ads |
Marked
features: Boys’ vs. Mixed Ads |
|
More level
shots |
Fewer
close-ups |
|
More peds (up
and down) |
Fewer high
angles |
|
More
dissolves |
|
|
Use of female
voiceovers |
|
|
Greater shot
duration |
|
It is therefore
arguable that, even though there were clear-cut paradigms available
to advertisers offering many alternative possibilities in terms of
production and post-production techniques, more often than not they
employed techniques specifically attuned to the target gender for
the advertisement.
Methods
Toy ads are
characteristically complex, carefully crafted mini-narratives with
powerful structures, appeals and meanings, framing the child
audience as either ‘boy’ or ‘girl’. The ads analysed in this chapter
were selected using ‘markedness’ as a way to judge how closely
individual texts might be deemed typical of their type. That is to
say, typical girls’ ads needed to exhibit more level shots, peds and
dissolves than mixed advertisements, together with greater shot
duration and the use of female voiceovers. Typical boys’ ads, on the
other hand, needed to exhibit fewer close-ups and high angles than
mixed advertisements, together with the identifiable ‘masculine’
features of shorter shot duration, male voiceovers, use of cuts, and
use of ‘dramatic’ camera angles.
The 86 boy- and
girl-targeted ads from the main sample were carefully sorted with
the aim of selecting examples that illustrated these key features
most strongly. Interestingly, very few individual advertisements in
the sample exhibited all these key features. This further
emphasises a point made in the content analysis study, in that
gendered production patterns are not immediately apparent in
individual advertisements but become strikingly obvious across a
large sample. The aim here was to select a number of advertisements
that could be described as being as closely aligned as possible
to the overall framework, and hence representing the so-called
archetypal structures on which all other advertisements are based.
Through a process
of elimination, six advertisements were identified as exhibiting a
significant number of the key content features. The chosen boys’
advertisements were Meccano Junior, Tomy R/C Turbo Sports
Car, and Hot Wheels Criss Cross Crash, while the girls’
advertisements were Pattie, Baby Born Accessories, and
Amy’s Pony Tales. The following table provides brief
descriptions of the selected ads.
|
Product Name |
Brief description of the
advertisement |
Meccano Junior
|
This is a construction-based
product. Two boys demonstrate the creative possibilities of the
product by building vehicles and bridges, using the components
and tools included in a Meccano set. They race and crash
the vehicles in an environment that looks rather industrial.
|
|
Tomy R/C
Turbo Sports Car |
The advertisement is set in a
bedroom. A young boy sits on the floor, wearing a large crash
helmet and clutching a plastic car steering wheel. He is shown
driving a ‘turbo sports car’ around the room, negotiating
obstacles. Before the end of the advertisement the boy’s
‘father’ appears on the screen and helps to steer the car. They
both cheer as they cross the finish line. |
|
Hot Wheels
Criss Cross Crash |
The product is a complicated
racetrack based on two figures-of-eight that cross at a centre
point. The aim is to send Hot Wheels cars around the
track at high speed, enjoying many near misses before the
inevitable crash. Two young boys are shown excitedly using the
product, displaying exaggerated reactions when the cars crash. |
|
Pattie |
The advertisement features a
talking doll designed to recite the nursery rhyme ‘Pat-a cake,
pat-a cake, baker’s man’ every time her hands are clapped
together. She has rosy cheeks, long hair and wears a mop-hat.
Two girls interact with the doll and recite the nursery rhyme
with her. The advertisement is set in a rather hazy,
flower-filled garden. |
|
Baby Born
Accessories |
This advertisement features a
group of girls who descend on a boutique selling nothing but
baby clothes and accessories for their favourite dolls. They
each hold up items of clothing in wonder, talking amongst
themselves and nursing their dolls as they shop. |
|
Amy’s Pony
Tales |
This advertisement intersperses
shots of actual stables with shots of the product. It
illustrates all the various activities and chores required in
the running of a stable and the upkeep of horses, based on the
character of Amy. |
Each of the boys’
advertisements contained all but one of the key content features
identified above, whilst the girls’ ads contained all the key
content features. It is therefore arguable that the chosen sample
convincingly adheres to the established content patterns in
‘typical’ ads of this type, and in children’s toy ads as a whole.
A semiotic
approach to the texts
While the content analysis revealed strong patterns, it should be
stressed that the frequency with which given elements or factors
appear is not necessarily proportional to or synonymous with their
level of significance. Hence, a number of issues will be considered
in this analysis. A semiotic framework will be used to focus on the
specific and often different ways in which the techniques were used
to appeal to certain audience sectors, as well as considering how
the features can be formalised in terms of the specific codes that
operate across toy ads. This will include identifying any overriding
features or techniques that can be applied to the genre as a whole,
considering both specific thematic codes and more general
advertising codes. The aim is to construct a semiotic framework in
which
all
children’s toy ads can arguably be located.
Since the
advertisements aimed at boys and those aimed at girls have already
been clearly identified as different from one another, this chapter
will focus on a comparison of the ways in which the key content
features are (differentially) used to appeal to each target audience
sector. This semiotic analysis will retain a strong gender focus,
with the aim of illustrating that both the overt content and the
more subtle techniques and connotations in toy advertisements are
specifically gendered.
This analysis
will utilise a number of key semiotic concepts, focusing on the key
camerawork features – shot size, shot angle and camera movement –
and post-production features – transitions, shot duration and
voiceover. Each feature will be considered in turn, followed by a
consideration of the thematic and advertising codes.
Camerawork
features
The most
prominent and frequently used shot sizes and shot angles were the
mid-shot and the level angle. Since these features occurred in
every sampled ad, it is arguable that they represent the norm
within the genre. The level shot represents the ‘conventional’ gaze
of an individual looking directly ahead towards a scene, while the
mid-shot represents the ‘middle ground’ or optimum distance from
which a scene can be viewed. Indeed, a level shot might connote some
form of stability and equilibrium, while the mid-shot might offer a
comfortable compromise between the apparent detachment of a long
shot and the intense involvement of a close-up[22].
Of all the shot
sizes, the close-up shot was most intriguing in terms of its
differential use across the two groups of ads. Arguably, the
close-up shot is stereotypically associated with connotations of
emotional (female) involvement in a scene. The close-up appeared
most frequently in the ads aimed at girls, but this is not to say
that it never appeared in the ads targeted at boys. It is
therefore interesting to compare how the technique is
(differentially) used in each type of advertisement to achieve
specific effects.
In fact, the
close-ups in the girls’ ads focus on details such as facial features
or some aspect of the product (accessories and/or decorations). In
the advertisement for Pattie, for example, there are numerous
close-ups of the doll, specifically focusing on her eyes, mouth and
hands. Each of these features is important in terms of the overall
appeal of the product. Her mouth and hands are vested with
considerable power because it is only through the action of clapping
that the doll actually recites the nursery rhyme ‘Pat-a-cake’. In a
sense, the use of close-ups in the girls’ ads guides the (female)
viewers from one specific product feature to another, denoting the
importance of these details in the context of product use and
indicating where attention should be focused. Where a close up of
both the product and the product-user occurred in the girls’ ads, a
sense of intimacy and interrelationship between the two is connoted.
This technique is very apparent in the ad for Baby Born
Accessories, since the product and product-user are frequently
shown in the same shot, connoting a sense of mother-baby interaction
and intimate ‘connection’.
The use of
close-ups in the boys’ ads differs slightly from the girls’ ads, not
simply because there are fewer examples of them but also because
they tend to frame the various technical details of the product
rather than focussing on faces (either of people or doll-products).
In the Tomy R/C Turbo Sports Car ad, for example, there are a
number of close-ups of the ‘magic steering wheel’. This feature
includes a number of special components such as a turbo button and
lots of dials, emphasising the importance of the wheel to the
product, and connoting a sense of power and control to whoever might
be holding it. The use of close-ups to show product detail in the
boys’ ads thus emphasises the authenticity and attention-to-detail
inherent in the products, enhancing their desirability.
Hence, while the
girls’ ads focus on ‘human’ aspects, the ads targeted at boys focus
on ‘non-human’ or technical aspects. Each of these concerns might,
in turn, be associated with classic gender stereotypes of ‘personal’
and ‘professional’ concerns respectively. It is arguable that the
differential points of focus employed in the advertisements set a
precedent for behaviour patterns (particularly when interacting with
the products) amongst boys and girls. While the girls seem to be
encouraged to focus on ‘people’, the boys seem to be encouraged to
focus on ‘things’, making a clear distinction between emotions and
material objects.
The use of shot
angles is interesting and varied, particularly in the ads aimed at
boys. A very basic pattern emerges when considering the use of shot
angles in the girls’ ads, since there tend to be only two types –
the level angle and the high angle. The level angle is most often
employed, as the ‘conventional’ angle or viewpoint, connoting a
sense of being even-tempered, calm and methodical. There is nothing
exciting about such an angle, and it seems predominantly unobtrusive
in its ‘naturalness’ and predictability. The high angle offers a
slightly different perspective in the girls’ ads, but again does not
seem to suggest anything particularly dynamic or exciting. In the
Baby Born ad, for example, the high angle shot represents the
‘user-gaze’, looking down on Baby Born as she sits on her
changing mat, connoting an adult-child relationship and a sense of
guardianship, care-giving and protection. The camera adopts the
perspective of the ‘eyes of the child’ during product interaction,
with sensory implications regarding how it might feel to be in a
play scenario.
The use of shot
angles in the boys’ ads is more varied and open to interpretation.
In this small sample, all the ‘dramatic’ camera angles are
identifiable, including overhead, low and skewed/canted shots.
Taking each of these in turn, it is possible to illustrate how
angles are used to create particular effects.
In the Criss
Cross Crash ad, for example, an overhead shot offers an extreme
view of the ‘cross-roads’ feature forming the main product focus. In
addition to providing an obvious vantage-point over the most
saleable characteristic, it also creates a sense of high drama. Yet
there is also a sense of detachment in that the audience is placed
in the position of uninvolved spectator. The fact that the shot
angle is so extreme might even connote a sense of god-like
superiority over the proceedings at ground level[23].
The use of low
angle shots is also intriguing in the boys’ ads, particularly given
that there was no such example in the girls’ ads. In the Tomy R/C
Sports Car ad, for example, the camera is placed in a position
that appears to be slightly below ground level, framing the car as
it speeds around the young boy’s bedroom before suddenly travelling
towards the camera. The effect of using the low angle shot means
that the audience is faced with the front of the car from below
the level of the bumper, so that the bonnet and roof of the car
disappear from the field of vision. Consequently, the product
appears oversized on the screen and dominates the shot. This
technique effectively connotes a sense of product potency[24],
together with the implied inferiority of everything else within the
shot. Such a rhetorical appeal is arguably more ‘masculine’ than
‘feminine’ in the sense that it implies power, superiority and
impact.
The final
dramatic camera angle that is used to great effect in the boys’ ads
is the skewed or canted shot. This particular angle frames a scene
at 45 degrees, so that we are forced to tilt our heads to the side
to view the scene as it would actually occur. While all three of the
selected boys’ ads contain examples of canted shots, the Criss
Cross Crash ad contains a total of five examples – a quarter of
the shot angles used in the ad as a whole. One of the main effects
of the canted shot is to create a sense of dynamism, movement and
drama. Since the shot is ‘unhinged’ from the norm of the level shot,
there is a sense of unpredictability and danger. The Criss Cross
Crash ad makes use of this shot angle to follow the Hot
Wheels cars as they career around the racetrack at high speed,
connoting the risk of imminent disaster. This ad even goes as far as
to use a combination of dramatic shot angles, since high and canted
shots are used together in a single frame, increasing the sense of
drama and tension.
The only other
notable production feature identified in the content analysis is the
camera movement known as the pedestal or ped where the camera moves
up and down its own ‘spine’ to show a level shot from different
heights. The girls’ ads employ this technique more frequently than
the boys’ ads. The advertisement for Amy’s Pony Tales shows
how peds can be used to create a certain visual impact and an
overall ‘feel’. The ad opens with a shot of a hedgerow, green and
idyllic, featuring an ‘Appletree Stables’ wooden sign. The labelling
of the location in such a way makes it explicit and ‘bounded’. At
this stage, there is little or no view of anything beyond the hedge
and the sign. Gradually, however, the camera begins to ped up so
that the audience sees over the hedge, connoting a motion similar to
rising up onto ‘tip-toes’. Rather than being voyeuristic, it creates
a sense of being drawn into a new world of stables and horses. A
sense of symmetry is achieved when we return to the hedgerow at the
end of the ad. This time, the camera peds down so that the stable
yard is once again obscured. The syntagmatic structure creates the
impression that we have spent a pleasant day with Amy and her
friends, where the ped up marked a sense of beginning, and the ped
down marked a sense of ending or closure.
Interpretations
of the camerawork features can be summarised in tabular form,
demonstrating some of the possible connotations of each feature
depending on textual content, advertising intentions, product image
and target audience:
|
Camerawork
feature |
Function
and/or connotation(s) |
|
Long shot |
Detachment,
scene-setting |
|
Mid shot |
Middle-ground
‘norm’ |
|
Close-up |
Involvement,
focus, intimacy, interrelationship, emphasising detail |
|
Level angle |
Conventional
gaze, stability, equilibrium, calm |
|
High angle |
User gaze,
superiority, hierarchy |
|
Low angle |
Potency,
power, impact |
|
Overhead |
Detachment,
drama |
|
Skewed/canted |
Dynamism,
movement, drama, danger, unpredictability |
|
Peds
|
Tracking,
guiding, spying |
Post-production features
One of the most
important post-production features is the use of editing
transitions. Transitions can be divided into the two main types: the
cut, a clean break between one scene and another, and the dissolve,
where one frame is faded out as another is simultaneously faded in.
Gender patterns in the use of these different transitions are
apparent across the main ad sample.
The use of cuts
is rather straightforward in comparison to the use of dissolves. The
cut provides a clear division between one scene and another, where a
scene can either follow on from the one before it or show a
completely new perspective. The boys’ ads use nothing but cuts to
jump from one scene to another. Both the Tomy R/C Sports Car
and the Criss Cross Crash ads contain numerous examples of
this technique. Since both these ads show car-related products, it
is arguable that cuts effectively connote a sense of
unpredictability, dynamism and action. The scenes follow on so
rapidly from one another that a sense of speed and danger is
created, making it difficult to focus on any single aspect of the
product. In this way, cutting acts as an attention-grabbing
mechanism[25].
The abrupt changes of scene ‘demand’ higher levels of attention from
the audience than the slow, gradual effects created by the dissolve
transitions. This more forceful and disjointed style could be seen
as more stereotypically masculine in its appeal.
Dissolves were
only seen in the sample of ads aimed at girls. Dissolves are gentle
and gradual, facilitating a smooth shift in perspective from one
scene to another, and have therefore been seen to create a
stereotypically feminine ambience[26].
The use of dissolves in the selected girls’ ads suggests many
interpretational possibilities.
One of the most
conventional uses for a dissolve is to connote the passage of time,
and this is effectively employed in the ad for Amy’s Pony Tales.
One scene focuses on Amy, saddling up her horse to go ‘off for a
ride’ (as the voiceover explains). This then dissolves to a scene in
which Amy has returned from her ride. Whilst emphasising the
apparent passage of time, there is also a sense of safety. The
protective environment of the stables is not obviously breached
because the audience is never privy to any activity outside the
perimeter (white picket) fence.
The second
conventional function of a dissolve is to connote a sense of moving
between ‘reality’ and ‘fantasy’, or vice-versa. Short of including
‘squiggly dream lines’, dissolves provide the misty fuzziness that
so effectively connotes the crossing from one ‘universe’ to another.
This is again seen in Amy’s Pony Tales. Once the horses have
been returned to the paddock the scene dissolves into a ‘real
footage’ shot of the actual stables, connoting that we have somehow
snapped out of the ‘fantasy’ (play) situation and into ‘reality’.
The fact that the dissolve fuses the ‘unreal’ and the ‘real’
together strengthens the feelings of wish-fulfilment associated with
the product.
Dissolves can
also provide linkage between one scene and another. The simplest
example of this linkage can be seen in the ad for Pattie,
where a dissolve fuses the penultimate and final shots together. In
the penultimate shot, Pattie appears in the play context in a
picturesque garden. Once the girls reach the end of the ‘Pat-a-cake’
rhyme with the words ‘for baby and me’, the garden scene dissolves
into a conventional product still in which all the different types
of Pattie doll are displayed in rows, together with the
product logo and other (small print) information. With the fusion of
these two scenes, the linkage or connection between the
product-in-play and product-in-retail-contexts is made clear and
obvious, facilitating recognition within the marketplace.
Transitions are
directly proportional to the number of shots and the duration of the
advertisement. In the main sample of toy ads, the boys’ ads
contained a greater number of shots within a shorter space of time,
resulting in a very rapid cutting rate. The cutting rate has a
direct impact on the overall pacing and ambience of the
advertisement, where a fast rate connotes a sense of speed, energy
and excitement, showing life as little more than a blur. The faster
cutting rate was characteristic of ads targeted at boys and can
therefore be described as ‘masculine’. While the boys’ ads were
consistently below average shot duration, the shot duration in the
girls’ ads was consistently above average due to their greater use
of dissolves (because a certain amount of time must be taken to fade
one scene out whilst fading another in). The use of dissolves
therefore makes the pacing of the advertisement seem more leisurely
and relaxed, and hence more ‘feminine’.
The various
functions and connotations associated with cuts and dissolves can be
summarised as follows:
Post-production feature
|
Function
and/or connotation(s) |
|
Cut |
Abrupt,
dynamic, divisive, action-packed, attention-grabbing, jumpy,
‘fast’ |
|
Dissolve |
Gentle,
gradual, smooth, relaxed, ‘slow’, passage of time, daydreams,
linkage |
The other
noteworthy post-production feature here is that of voiceover. There
is a clear pattern in terms of the types of voiceovers used to
appeal to certain audience sectors, in that only male voiceovers
were heard in ads aimed at boys, while the majority of voiceovers in
the girls’ ads were female. The overriding rule is that advertisers
match the sex of the voiceover with that of the most likely product
user, so that the advertisement ‘speaks’ to its target[27].
Advertisers frequently acknowledge that girls are more flexible than
boys when it comes to accepting opposite-sex appeals, be it in terms
of interacting with products or listening to opposite-sex
recommendations[28].
This might therefore account for the fact that the occasional
girl-targeted ad used a male voiceover, while the equivalent
crossover never occurred in ads aimed at boys. The predominance of
male voiceovers in the ad sample was made more obvious by the fact
that the mixed audience ads employed more male than female
voiceovers, again privileging the ‘masculine’, making the ‘feminine’
a ‘marked’ category, and following established gender stereotyped
conventions.
When seen in the
context of the sample ads, it is clear how and why voiceovers are
used in certain ways. In the Tomy R/C Sports Car ad, for
example, a deep-voiced man with a Cockney accent narrates
throughout. This produces an interesting juxtaposition with the
screen images. While the voiceover speaks in the first person,
conveying the ‘inner thoughts’ of the screen character, the voice is
quite inappropriate for the frail-looking blond-haired boy on
screen. The voiceover emphasises the aspirational qualities of the
advertisement, in that it represents what the boy will eventually
become – a man. A similar technique is used in the advertisement for
Amy’s Pony Tales, where a female voiceover narrates the
activities on the screen, speaking in the first person. In this
case, however, the voice-quality of the narrator is closer to how
one might expect ‘Amy’ to sound, since the narrator is a young girl.
Thematic codes
As well as
analysing the key production features it is also possible to
identify a number of general thematic codes running though the ad
sample. A thematic code may be defined as the underlying narrative
structure within a (media) text, forming the basis of the story
being recounted on screen or, in the context of advertisements, the
product image or philosophy. A number of themes were identified in
this sample and the table below summarises how they were distributed
in the ads. The reader should note that most of the ads contained
multiple thematic codes:
|
Product |
Sense of order |
Sense of chaos |
Gendered role-play |
Gendered interests |
Friendship |
Rivalry |
Action starts slowly
|
Meccano Junior
|
X |
|
|
X |
X |
X |
X |
|
Tomy R/C
Turbo Sports Car |
|
X |
X |
X |
X |
|
|
|
Criss Cross
Crash |
|
X |
|
X |
|
X |
|
|
|
Amy’s
Pony Tales
|
X |
|
|
X |
X |
|
X |
|
Pattie |
X |
|
X |
X |
X |
|
X |
|
Baby Born
Accessories |
X |
|
X |
X |
X |
|
X |
|
Product |
Ad opens mid-action |
Passive characters |
Active characters |
Destructive play |
Constructive play |
Toy empowers |
Maintain status quo |
|
Meccano
Junior |
|
|
X |
X |
X |
|
|
|
Tomy R/C
Turbo Sports Car |
X |
|
X |
|
X |
X |
X |
|
Criss Cross
Crash |
X |
X |
|
X |
|
|
|
| |
|
Amy’s Pony
Tales |
|
X |
|
|
X |
|
X |
|
Pattie |
|
X |
|
|
X |
|
X |
| Baby Born Accessories |
|
X |
|
|
X |
|
X |
Many of the terms
used to classify the thematic codes are self-explanatory, but others
require brief clarification here. Gendered interests was used
to classify those ads which showed boy and girl characters pursuing
(product-related) activities that were traditionally regarded as
‘male’ (e.g. vehicles) or ‘female’ (e.g. babies, animals)[29].
A product may be portrayed as constructive (having the
positive connotations of producing something) or destructive
(having negative connotations of eliminating something). A product
may be shown to ‘empower’ the user by making him/her more
popular, successful or socially accepted. The on-screen characters
might appear passive (in the sense that the product governs
and constrains their actions) or active (in that they have
the freedom to control the product). Finally, the action on the
screen might unfold slowly so that the audience is gently
coaxed into the situation, or open mid-action to throw the
audience in at the ‘deep end’.
The most obvious
thematic code shared by the ads in the sample is of gendered
role-play activities. The three girls’ ads are based on
stereotypical ‘feminine’ activities, including nurturing, shopping,
singing, and domestic chores. The three boys’ ads, in contrast, are
based on stereotypical ‘masculine’ activities, including driving
cars, construction, competition, and technical tasks. It is arguable
that the activities depicted in the girls’ ads would be just as
unappealing to a group of boys as vice-versa. For maximum
effectiveness, advertisers and toy manufacturers aim to appeal to
the perceived likes and dislikes of boys and girls as quickly and
efficiently as possible, so by restricting the thematic codes to
gendered role-play activities it is arguable that they can
communicate more immediately with their desired target audience.
The spread of
other thematic codes sets up a number of distinct contrasts. In the
first instance, it is apparent that the girls’ ads are thematised
around the idea of order and routine, while the boys’ ads depict
more chaotic activities. The integral rhythmic rhyming of
‘Pat-a-cake’ in the Pattie advertisement, for example, sets
an ordered beat around which all the activity takes place. The
physical movements of the on-screen characters therefore appear
measured and specific, establishing order. The boys’ ads, in
contrast, consistently spiral into an out-of-control, unpredictable
and volatile world. In the Tomy R/C Sports Car ad, for
example, it is doubtful whether the on-screen boy character actually
understands how to control his car, because there are a number of
potential accident situations and near-misses. Similarly, there is a
sense of imminent disaster in the Criss Cross Crash ad,
particularly when the momentum begins to build to a climax.
Further contrasts
emerge in terms of the interrelationships between the on-screen
characters. The girls’ ads are generally dominated by a sense of
friendship and co-operation. The girls appearing in the Pattie
ad, for example, take turns to interact with the doll-product,
gleaning much enjoyment from the shared experience. While the idea
of friendship and co-operation is also discernible in the boys’ ads,
there is a more notable atmosphere of rivalry and competition
between the screen characters. The Meccano Junior ad starts
off positively as the boys share tools, building up a kind of
co-operative buddy narrative. However, this congenial atmosphere
soon degenerates as they start to compete against one another by
racing their vehicles. The underlying implication is that only
experts can triumph during head-to-head competition, and a great
deal of prestige is attached to victory in this context[30].
Another contrast
between the boys’ and girls’ ads is in terms of constructive and
destructive activities. Perhaps predictably, the girls’ ads contain
many more examples of constructive behaviour patterns than the boys’
ads. These kinds of activities may be described as having positive
connotations because something ‘good’ is achieved. The boys’ ads,
however, seem to exhibit more destructive behaviour patterns, where
things are ultimately destroyed. One of the highlights of the
Meccano Junior ad, for example, is when the cars collide and
smash into pieces.
The gendered
audiences are also differentially addressed. The girls’ ads open by
introducing the action quite gradually, allowing the text to take on
a specific narrative structure with a beginning, middle and end. In
Amy’s Pony Tales, for example, we arrive at the stables in
the morning and then follow the key activities throughout the day
before finally leaving in the evening. The boys’ ads, in contrast,
launch straight into the action without warning, wasting no time
setting the scene, and creating a more frantic and fragmented
atmosphere.
A final thematic
contrast involves the way the on-screen characters behave as they
interact (or not) with the product. Once again following the
established gender patterns, the girls are passive while the boys
tend to be active. In the passive scenario, the product user is not
in control of the product performance but is a spectator whose chief
role is to appear ‘impressed’. In the Baby Born ad, for
example, the girls do little more than say ‘wow’ every time a new
accessory materialises in front of them. In contrast, the boys seem
able to take on a more active role by actually having input into the
product. In the Meccano Junior ad, for example, the boys are
only restricted by their own imaginations in terms of the kinds of
things they can create.
Out of these
thematic codes come a series of identifiable binary oppositions. At
the most basic level, binary oppositions are a way of formalising
the polar ends of a spectrum, by listing a series of opposites that
are related to one another, such as ‘good’ and ‘bad’ or ‘pretty’ and
‘ugly’. The binary oppositions in this sample consistently tend to
equate with notions of gender-appropriate product targeting. That is
to say, the ‘oppositions’ are either in line with the male
stereotype or the female stereotype, and link directly to the nature
of the product and to the intended target audience. Broadly
speaking, the thematic codes translate into gendered binary
oppositions in the following way, which can be likened to the
earlier table identifying ‘gendered traits’:
‘Masculine’ connotations
|
‘Feminine’
connotations |
|
Destructive |
Constructive |
|
Un-co-operative |
Co-operative |
|
Rivalry |
Friendship |
|
Fast |
Slow |
|
Excited |
Calm |
|
Active |
Passive |
|
Detached |
Intimate |
Clearly, there
is a strong sense of alignment within the sample of ads. The
culturally generated gender stereotypes are acknowledged and
promoted, and consistently follow established patterns. It is also
important to note that these patterns are an integral part of
children’s advertising texts, observable and sustained over a larger
sample and not just within individual ads.
The codes of kids’ advertising
So far, I have
identified the semiotic patterns specific to the gendered target
audience for each ad. However, it is also possible to identify
certain general semiotic patterns that are applicable to children’s
toy advertisements as a whole. These patterns are essentially the
main conventions of the genre and set up a series of similarities
between the ads that are irrespective of the target gender for the
product. Some of these are related to the use of production features
in certain standard ways, while others are grounded in the general
function of ads.
A very simple
pattern of production features emerged across the sample of toy ads,
indicating that certain camerawork conventions are used in a stock
way. These features include the use of level angle mid-length shots
to provide a ‘normal’ or ‘naturalised’ view of the scene.
Furthermore, advertisers use either mid or long shots when framing
the closing product-still, to increase the likelihood of a lasting
impression of the product. Long shots are also conventionally used
as establishing shots to set the scene. Finally, an interesting
pattern emerges when considering how angles are used to create a
certain ‘feel’. A level angle is conventionally used to show the
product. If, however, advertisers wish to imply that the product is
being interacted with, a high angle is adopted to mimic the user’s
gaze.
Wherever
possible, the ads in the sample included some form of product
demonstration. This technique does not necessarily imply that the
child audience is guided through product-use in a step-by-step way,
but simply shows a number of possible ways in which the product can
be interacted with, or what the key features are. The necessity of
showing some form of product demonstration is closely aligned with
the composition of a scene in which user and product appear in the
same shot. Conventionally, the product will be foregrounded and
placed in the centre of the screen while the user will appear in the
background, slightly out of focus (and therefore less important by
implication). What tends to dominate is hands-on interaction with
the product, and advertisers will often favour a (gender
non-specific) shot of hands to connote the play situation. The
Tomy R/C Sports Car ad, for example, features a significant
number of hands-around-steering-wheel shots to emphasise the
centrality of the wheel to the product.
The appearance
of product and user within the same frame arguably functions to
strengthen the association between the two, emphasising that they
are interrelated and mutually significant within a play scenario. An
interesting pattern also emerges when more than one on-screen
character appears in a shot. Rather that being shown as two
independent individuals, a premise is generally established in which
they form some kind of interrelationship. In the Pattie ad,
for example, the two girls gradually become friends as they share in
the experience of product interaction. In contrast, the relationship
between the boys in the Meccano Junior ad becomes
progressively more competitive as they race against one another. In
both instances, the advertisers are seeking to show some kind of
interpersonal interaction, signifying that the play experience is
social whilst simultaneously alluding to gendered behaviour
patterns.
The only other
notable pattern to emerge across the ad sample as a whole is the way
in which all the toy ads end with a product-still. Such a shot
basically functions as a way to show off a range of accessories
associated with the product, together with the product logo and any
other small-print information or disclaimers. A closing shot of this
nature occurs in every toy ad in the sample, providing a neat
form of closure. Up to the point of the product still, it is likely
that the audience will have seen only brief glimpses of the product
(especially in the ads aimed at boys), but the product-still
conventionally pauses a little longer to allow things to register
properly. This kind of shot also serves to mark the boundary between
one ad and the next.
Conclusion – An overriding
pattern
One of the
advantages of a semiotic analysis is that it is often possible to
reduce a range of texts to a model of interrelations. Having
analysed a contained sample of advertisements in detail, it is
possible to generate a model that represents children’s toy
advertisement texts in general. In this case, it is possible to
account for the emergent patterns in two ways. The similarities
between the ads can be accounted for in terms of genre, while
the major differences can be accounted for in terms of
gender.
This idea can be
incorporated into an established semiotic model suggested by the
structuralist semiotician, Algirdas Greimas[31].
Greimas adapted his ‘semiotic square’ from the ‘logical square’ of
scholastic philosophy in order to analyse paired concepts more
fully. The main intention of the square was to map the conjunctions
and disjunctions relating to key semantic features in a text,
suggesting that the possibilities for signification are more complex
than the either/or of a binary model. The square seems particularly
appropriate in the context of this chapter, because the aim is to
look beyond how the technical features might be interpreted as
either ‘masculine’ or ‘feminine’, towards a framework which suggests
that things are rather more complex in terms of gender and audience
address.
Since the
Greimasian ‘square’ is constructed on a four-part axis, it is
arguable that the children’s toy ads in this sample can be
interpreted in terms of a complex interaction between the notions of
genre and gender, and those of function and connotation.
The key
differences related to genre and gender can be further summarised in
tabular form, based on the interrelationships between the components
in the above square, to illustrate and explain why certain
production features and techniques are used in the ways previously
identified:
|
Similarities
related to GENRE |
Differences
related to GENDER |
|
Functional
use |
Connotative
use |
|
Show product |
Subtle
‘behaviour cues’ |
|
Enhance
narrative sequence/story |
Creating a
‘suitable’ atmosphere |
What should also
be apparent is that the genre-related components are generally what
one could describe as ‘surface’ components. That is to say, the
functional patterns within an advertisement might be easily
identified and clearly apparent to an individual after glancing only
casually at what is happening on the screen. Several of the
gender-related components, however, are less obvious and apparent,
tending to account for the subtle underlying features that might
well be subconsciously internalised by the audience. It is exactly
these subtle components that are drawn out and made explicit through
the application of semiotic principles.
There is an
intriguing contradiction here, which expands upon an observation
made when analysing the content of the main sample of toy ads. There
is a curious relationship between the ‘big picture’ of children’s
toy ads that utilise distinctly gendered features, and the details
of the individual ads that have ‘relative autonomy’ from the
patterns generated across the larger sample. At first glance, this
would suggest that the broader theoretical framework is too
over-simplified and ‘deterministic’ to demonstrate the complexities
and diversities evident in the texts. However, a close semiotic
analysis of the construction of the texts indicates that the ‘big
picture’ and the individual instances are in fact mutually dependent
and interrelated, rather than independent and unrelated. It is
exactly for this reason that the Greimasian square offers a useful
interpretative tool.
The
interrelationship between the ‘big picture’ revealed through content
analysis and the relatively autonomous ‘details’ of individual texts
is thus a complex one. It is arguable that the former imposes a
gendered structure on the texts, ensuring ‘appropriate’ target
audience recognition, while the latter creates the illusion that
these gendered structures do not exist. This notion is well
illustrated when one considers the notion of ‘markedness’ and the
fact that 31 ads in the main sample were categorised as having mixed
appeal. In fact, however, the mixed ads were consistently
‘masculinised’ in terms of their formal features, even though this
was not obviously apparent to an audience (of both adults and
children whom I interviewed as part of my research) who were
effectively ‘tricked’ into thinking that the texts were gender
neutral. This illustrates the notion of ‘intimate polarity’ alluded
to in the title of this chapter: children’s toys and toy ads seem
initially polarised in terms of gendered binary oppositions
(boy/girl, blue/pink), but they are simultaneously complex,
contradictory, interrelated and inter-dependent. The marking of
gender is more complex and less immediately visible than one might
first assume; and some of this necessary ‘indeterminacy’ can only be
revealed through a detailed semiotic analysis.
Notes and References
[1]
AEF (Advertising Education Forum) [WWW document]
[2]
Fleming, Dan, Powerplay: Toys as Popular Culture
(Manchester & New York: Manchester University Press, 1996), p.
7.
[3]
Moyles, Janet R. (Ed.), The Excellence of Play
(Buckingham & Philadelphia: Open University Press, 1994), p. 16.
[4]
Dixon, 1990, in Corsaro, William A., The Sociology of
Childhood (California, London & New Delhi: Pine Forge Press,
1997), p. 151.
[5]
See, for example, Van Evra, Judith, Television and Child
Development (New Jersey: Lawrence Erlbaum Associates, 1990),
p. 120.
[6]
Brown, in Moyles, The Excellence of Play, p. 60.
[7]
Furnham, Adrian & Nadine Bitar, ‘The Stereotyped Portrayal of
Men and Women in British Television Advertisements’. Sex
Roles, 29 (3/4), 1993, pp. 297-310.
[8]
See, for example, Courtney, Alice E. & Thomas W. Whipple, Sex
Stereotyping in Advertising (Lexington, Massachusetts:
Lexington Books, 1983), p. 47
[9]
Shipman, Childhood – A Sociological Perspective, p. 36.
[12]
See, for example, Butler, Judith, Gender Trouble: Feminism
and the Subversion of Identity (New York & London: Routledge,
1990).
[14]
McQuail, Denis, Mass Communication Theory: An Introduction
Third Edition (London, Thousand Oaks & New Delhi: Sage
Publications, 1994), p. 239/242.
[15]
See, for example, Hall, Stuart, Dorothy Hobson, Andrew Lowe &
Paul Willis (Eds.), Culture, Media, Language (Working
Papers 1972-9) (London: Hutchinson, 1980), pp. 128 ff.
[16]
See, for example, Fowles, Jib, Advertising and Popular
Culture (London, Thousand Oaks & New Delhi: Sage
Publications, 1996) p. 83.
[17]
McQuail, Mass Communication Theory, pp. 239/242.
[19]
Shipman, M. D., Childhood: A Sociological Perspective
(Windsor: NFER Publishing Co., 1972), p. 28
[20]
Chandler & Griffiths, ‘Gender Differentiated Production Features
in Toy Commercials’.
[22]
See, for example, Modleski, Tania, in Baehr, H. & A. Gray (Eds.)
(1996), Turning it on: A Reader in Women and Media
(London: Arnold, 1996), p. 106.
[23]
See, for example, Goffman, Erving, Gender Advertisements
(London: Macmillan, 1979).
[24]
See, for example, Zettl, Herbert, Sight, Sound, Motion:
Applied Media Aesthetics (Belmont, CA: Wadsworth Publishing
Co., 1999), p. 190.
[25]
Millerson, Gerald, The Technique of Television Production
(London: Focal, 1985), p. 111.
[26]
Welch, Renate, Aletha Huston-Stein, John C. Wright & Robert
Plehal, ‘Subtle sex-role cues in children’s commercials’.
Journal of Communication 29 (3), 1979, pp. 202–209.
[27]
Acuff, Dan, What Kids Buy and Why – The Psychology of
Marketing to Kids (New York: Free Press, 1997); Del Vecchio,
Gene, Creating Ever-Cool – A Marketer's Guide to a Kid’s
Heart (Gretna: Pelican Publishing Co., 1997).
[28]
Kline, Stephen, Out of the Garden: Toys, TV and Children’s
Culture in the Age of Marketing. London & New York: Verso,
1993) p. 192.
[29]
Acuff, What Kids Buy and Why, pp. 142-3.
[30]
Del Vecchio, Creating Ever-Cool, p. 45.
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